Advances in real-time rendering in games, part II. - Natasha Tatarchuk; Michal Valient; Wade Brainerd; Bartlomiej Wronski; Peter Sikachev; Jean-Normand Bucci (SIGGRAPH Courses, 2014)

Labs R&D: rendering Deus Ex: mankind divided. - Anton Kai Michels; Peter Sikachev; Samuel Delmont; Uriel Doyon; Francis Maheux; Jean-Normand Bucci; David Gallardo (SIGGRAPH Talks, 2015)

Labs R&D: rendering techniques in rise of the Tomb Raider. - Anton Kai Michels; Peter Sikachev; Samuel Delmont; Uriel Doyon; Francis Maheux; Jean-Normand Bucci; David Gallardo (SIGGRAPH Talks, 2015)

Deus ex: mankind divided - the mechanical apartheid. - Jean-Normand Bucci (SIGGRAPH Computer Animation Festival, 2016)

Deus ex: mankind divided - announcement trailer. - Jean-Normand Bucci (SIGGRAPH Computer Animation Festival, 2016)

Deus ex: mankind divided in-game cinematic b-roll. - Jean-Normand Bucci (SIGGRAPH Computer Animation Festival, 2016)

Deus ex: mankind divided - dawn engine trailer. - Jean-Normand Bucci (SIGGRAPH Computer Animation Festival, 2016)