Irregular Polygon Fill Using Contour Encoding. - Jean Paul Gourret; J. Paille (Comput. Graph. Forum, 1987)

The Use of Finite Element Theory for Simulating Object and Human Body Deformations and Contacts. - Jean Paul Gourret; Nadia Magnenat-Thalmann; Daniel Thalmann (Eurographics, 1989)

Simulation of object and human skin formations in a grasping task. - Jean Paul Gourret; Nadia Magnenat-Thalmann; Daniel Thalmann (SIGGRAPH, 1989)

Modeling of contact deformations between a synthetic human and its environment. - Jean Paul Gourret; Nadia Magnenat-Thalmann; Daniel Thalmann (Comput. Aided Des., 1991)

Three-dimensional texture generator supervised by a small number of parameters. - Jean Paul Gourret; P. Afflard (Comput. Animat. Virtual Worlds, 1992)

A model for compression and classification of face data structures. - Jean Paul Gourret; Jamal Khamlichi (Comput. Graph., 1996)

Local multiresolution of a mesh based on v3 subdivision and surface discontinuities. - Olivier Guillot; Jean Paul Gourret (GRAPP (GM/R), 2007)

Explicit and implicit animation with fuzzy constraints of a versatile multi-body system for virtual hand surgery. - Jean Paul Gourret; Amir Hariri; Philippe Liverneaux (Comput. Animat. Virtual Worlds, 2011)