Software environments for computer aided education. - Viviane Guéraud; Jean-Michel Cagnat; Jean-Pierre David; Jean-Philippe Pernin (ACM SIGCSE Bull., 1994)

An Experimental Environment for the Production of Pedagogical Simulations. - Jean-Philippe Pernin; Viviane Guéraud; F. Coudret (CALISCE, 1996)

M.A.R.S. : un modèle opérationnel de conception de simulations pédagogiques. (M.A.R.S. : an operational design model for pedagogical simulations). - Jean-Philippe Pernin (1996)

A Taxonomy for Scenario-Based Engineering. - Anne Lejeune; Jean-Philippe Pernin (CELDA, 2004)

ISiS: An Intention-Oriented Model to Help Teachers in Learning Scenarios Design. - Jean-Philippe Pernin; Valérie Emin; Viviane Guéraud (EC-TEL, 2008)

Goal-Oriented Authoring Approach and Design of Learning Systems. - Valérie Emin; Jean-Philippe Pernin; Viviane Guéraud (ER Workshops, 2008)

A model of learners profiles management process. - Carole Eyssautier-Bavay; Stéphanie Jean-Daubias; Jean-Philippe Pernin (AIED, 2009)

Model and Tool to Clarify Intentions and Strategies in Learning Scenarios Design. - Valérie Emin; Jean-Philippe Pernin; Viviane Guéraud (EC-TEL, 2009)

ScenEdit: A Goal-Oriented Tool to Design Learning Scenarios. - Valérie Emin; Jean-Philippe Pernin (ICALT, 2009)

Subjective Representations of Educational Design Systems. - Daniel K. Schneider; Kalli Benetos; Jean-Philippe Pernin; Valérie Emin (ICALT, 2009)

Intégration de la dimension utilisateur dans la conception de systèmes pour l'apprentissage. Scénarisation pédagogique dirigée par les intentions. - Jean-Philippe Pernin; Valérie Emin; Viviane Guéraud (Ingénierie des Systèmes d Inf., 2009)

ScenEdit: An Intention-Oriented Authoring Environnment to Design Learning Scenarios. - Valérie Emin; Jean-Philippe Pernin; José Luis Aguirre-Cervantes (EC-TEL, 2010)

A Scenario Editing Environment for Professional Online Training Systems. - José Luis Aguirre-Cervantes; Jean-Philippe Pernin (ICCSA (4), 2011)

Towards an Integrated Model of Teacher Inquiry into Student Learning, Learning Design and Learning Analytics. - Cecilie Hansen; Valérie Emin; Barbara Wasson; Yishay Mor; María Jesús Rodríguez-Triana; Mihai Dascalu; Rebecca Ferguson; Jean-Philippe Pernin (EC-TEL, 2013)

Using game mechanisms to foster GBL designers' cooperation and creativity. - Jean-Philippe Pernin; Christelle Mariais; Florence Michau; Valérie Emin-Martinez; Nadine Mandran (Int. J. Learn. Technol., 2014)

Class-Card: A Role-Playing Simulation of Instructional Experiences for Pre-service Teachers. - Philippe Dessus; Julie Chabert; Jean-Philippe Pernin; Philippe Wanlin (GALA, 2020)