Linear Programming Concept Visualization. - Jean Pierre Charalambos; Ebroul Izquierdo (IV, 2001)

Virtual Multiresolution Screen Space Errors: Hierarchical Level-of-Detail (HLOD) Refinement Through Hardware Occlusion Queries. - Jean Pierre Charalambos (GMAI, 2006)

Coherent Hierarchical Level-of-Detail (HLOD) Refinement Through Hardware Occlusion Queries. - Jean Pierre Charalambos (SIACG, 2006)

Optimized HLOD Refinement Driven by Hardware Occlusion Queries. - Jean Pierre Charalambos; Jirí Bittner; Michael Wimmer 001; Eduardo Romero 001 (ISVC (1), 2007)

Mixed Reality Boundaries in Museum Preservation Areas. - Bernardo Uribe Mendoza; Luis Miguel Mendez; Andrés Tovar; Jean Pierre Charalambos; Olmedo Arcila; Álvaro David López (Int. J. Art Cult. Des. Technol., 2013)

Shader Programming for Computational Arts and Design - A Comparison between Creative Coding Frameworks. - Andrés Felipe Gómez; Andrés Colubri; Jean Pierre Charalambos (VISIGRAPP (1: GRAPP), 2016)

ShaderBase: A Processing Tool for Shaders in Computational Arts and Design. - Andrés Felipe Gómez; Jean Pierre Charalambos; Andrés Colubri (VISIGRAPP (2: IVAPP), 2016)

Proscene: A feature-rich framework for interactive environments. - Jean Pierre Charalambos (SoftwareX, 2017)

p5.quadrille.js: P5.js quadrille library. - Jean Pierre Charalambos (SoftwareX, 2024)