Adaptive Mesh Generation for Progressive Radiosity: A Ray-tracing Based Algorithm. - Mathias Paulin; Jean-Pierre Jessel (Comput. Graph. Forum, 1994)

A hierarchical radiosity platform using efficient data structures and VRML 97. - Cyril Kardassevitch; Mathias Paulin; Jean-Pierre Jessel; René Caubet (Comput. Networks, 1998)

Improving The Illumination Quality Of VRML 97 Walkthrough Via Intensive Texture Usage. - Cyril Kardassevitch; Jean-Pierre Jessel; Mathias Paulin; René Caubet (EGVE, 1999)

Accelerating volume rendering with quantized voxels. - Benjamin Mora; Jean-Pierre Jessel; René Caubet (VVS, 2000)

Computer Animation and Virtual Reality for Live Art Performance. - Jean-Pierre Jessel; Céline Jaspart; Jean-Jacques Flores (International Conference on Virtual Storytelling, 2001)

Co-Operative and Concurrent Blending Motion Generators. - Vincent Bonnafous; Eric Menou; Jean-Pierre Jessel; René Caubet (WSCG (Short Papers), 2001)

Virtual Environment for Cooperative Assistance in Teleoperation. - Olivier Heguy; Nancy Rodriguez 001; Hervé Luga; Jean-Pierre Jessel; Yves Duthen (WSCG (Posters), 2001)

Visualisation of Isosurfaces with Parametric Cubes. - Benjamin Mora; Jean-Pierre Jessel; René Caubet (Comput. Graph. Forum, 2001)

A New Object-Order Ray-Casting Algorithm. - Benjamin Mora; Jean-Pierre Jessel; René Caubet (IEEE Visualization, 2002)

A Virtual Reality Tool for Teleoperation Research. - Nancy Rodriguez 001; Jean-Pierre Jessel; Patrice Torguet (Virtual Real., 2002)

A Distributed Virtual Storytelling System for Firefighters Training. - Eric Perdigau; Patrice Torguet; Cédric Sanza; Jean-Pierre Jessel (International Conference on Virtual Storytelling, 2003)

Enhancing a Telerobotics Java Tool with Augmented Reality. - Nancy Rodriguez 001; Luis Jose Pulido; Jean-Pierre Jessel (ISSADS, 2004)

A Mixed Reality System for Design Engineering: Thinking, Issues and Solutions. - Nelly De Bonnefoy; Jean-Pierre Jessel (MIXER, 2004)

Notational-based prototyping of mixed interactions. - Wafaa Abou Moussa; Jean-Pierre Jessel; Emmanuel Dubois 001 (ISMAR, 2006)

Unified Model Based Three Dimensional Tool for Managing Computer Networks. - Meva Dodo; Patrice Torguet; Michelle Sibilla; Jean-Pierre Jessel (WEBIST (1), 2006)

A new method to optimize the force-directed placement for 3D large graph drawing. - Meva Dodo; Fenohery Andriamanampisoa; Patrice Torguet; Jean-Pierre Jessel (Afrigraph, 2007)

ASSET: A Scalable Multicast Multi-Server Based Distributed Virtual Environments System. - Souad El Merhebi; Patrice Torguet; Jean-Pierre Jessel; Jean-Christophe Hoelt (CW, 2007)

Virtual Reality Simulation for Prototyping Augmented Reality. - Wafaa Abou Moussa; Nelly De Bonnefoy; Emmanuel Dubois 001; Patrice Torguet; Jean-Pierre Jessel (ISUVR, 2008)

A New Architecture for a Multiplatform Augmented Reality System. - Andriamasinoro Rahajaniaina; Jean-Pierre Jessel (SIGMAP, 2008)

SIMBA: méthodologie et plateforme de prototypage moyenne fidélité pour les systèmes interactifs mixtes. - Wafaa Abou Moussa; Emmanuel Dubois 001; Christophe Bortolaso; Pascal Salembier; Jean-Pierre Jessel; Cédric Bach (UbiMob, 2008)

A Gameplay Definition through Videogame Classification. - Damien Djaouti; Julian Alvarez; Jean-Pierre Jessel; Gilles Methel; Pierre Molinier (Int. J. Comput. Games Technol., 2008)

Perception-Based Filtering for MMOGs. - Souad El Merhebi; Jean-Christophe Hoelt; Patrice Torguet; Jean-Pierre Jessel (Int. J. Comput. Games Technol., 2008)

Play, Game, World: Anatomy Of A Videogame. - Damien Djaouti; Julian Alvarez; Jean-Pierre Jessel; Gilles Methel (Int. J. Intell. Games Simul., 2008)

Towards a Serious Game to Help Students Learn Computer Programming. - Mathieu Muratet; Patrice Torguet; Jean-Pierre Jessel; Fabienne Viallet (Int. J. Comput. Games Technol., 2009)

T.A.C: augmented reality system for collaborative tele-assistance in the field of maintenance through internet. - Sébastien Bottecchia; Jean-Marc Cieutat; Jean-Pierre Jessel (AH, 2010)

Experimental Feedback on Prog and Play, a Serious Game for Programming Practice. - Mathieu Muratet; Patrice Torguet; Fabienne Viallet; Jean-Pierre Jessel (Eurographics (Education Papers), 2010)

Calibration-free Markerless Augmented Reality in Monocular Laparoscopic Cholecystectomy. - Haroun Djaghloul; Mohammed Batouche; Jean-Pierre Jessel (GRAPP, 2010)

Automatic PSO-Based Deformable Structures Markerless Tracking in Laparoscopic Cholecystectomy. - Haroun Djaghloul; Mohammed Batouche; Jean-Pierre Jessel (HAIS (1), 2010)

Can "Gaming 2.0" help design "Serious Games"?: a comparative study. - Damien Djaouti; Julian Alvarez; Jean-Pierre Jessel (Sandbox@SIGGRAPH, 2010)

Origins of Serious Games. - Damien Djaouti; Julian Alvarez; Jean-Pierre Jessel; Olivier Rampnoux (Serious Games and Edutainment Applications, 2011)

Experimental Feedback on Prog&Play: A Serious Game for Programming Practice. - Mathieu Muratet; Patrice Torguet; Fabienne Viallet; Jean-Pierre Jessel (Comput. Graph. Forum, 2011)

Évaluation d'un jeu sérieux pour l'apprentissage de la programmation. - Mathieu Muratet; Patrice Torguet; Fabienne Viallet; Jean-Pierre Jessel (Rev. d'Intelligence Artif., 2011)

Hybrid indoor/outdoor localization system to improve aeronautical maintenance works. - Nelly De Bonnefoy; Yohann Dugua; Samir Torki; Jean-Pierre Jessel; Bernard Ordy (IPIN, 2012)

An Efficient Trim Structure for Rendering Large B-Rep Models. - Frédéric Claux; David Vanderhaeghe; Loïc Barthe; Mathias Paulin; Jean-Pierre Jessel; David Croenne (VMV, 2012)

Towards A Serious Application for Telescope Maintenance. - Damien Djaouti; Emmanuel Dubois 001; Minica Houry-Panchetti; Jean-Pierre Jessel; Marwene Kechiche; Patrice Torguet; Rémi Cabanac; Francis Lacassagne (VS-GAMES, 2012)

Mobile Augmented Reality Applications to Discover New Environments. - Nehla Ghouaiel; Jean-Marc Cieutat; Jean-Pierre Jessel (CoRR, 2013)

Adaptive augmented reality: plasticity of augmentations. - Nehla Ghouaiel; Jean-Marc Cieutat; Jean-Pierre Jessel (VRIC, 2014)

Crack-free rendering of dynamically tesselated B-rep models. - Frédéric Claux; Loïc Barthe; David Vanderhaeghe; Jean-Pierre Jessel; Mathias Paulin (Comput. Graph. Forum, 2014)

Serious Games Scenario Modeling for Non-experts. - Yohan Duval; David Panzoli; Axel Reymonet; Jean-Yves Plantec; Jérôme Thomas; Jean-Pierre Jessel (CSEDU (1), 2015)

A 3D collaborative editor using WebGL and WebRTC. - Caroline Desprat; Jean-Pierre Jessel; Hervé Luga (Web3D, 2015)

Making Decisions in a Virtual Operating Room. - Catherine Pons-Lelardeux; David Panzoli; Pierre Lagarrigue; Jean-Pierre Jessel (CTS, 2016)

How to Build an Average Model When Samples are Variably Incomplete? Application to Fossil Data. - Jean Dumoncel; Gérard Subsol; Stanley Durrleman; Jean-Pierre Jessel; Amelie Beaudet; José Braga (CVPR Workshops, 2016)

Automated and Assisted Authoring of Serious Game Scenarios. - Yohan Duval; Axel Reymonet; Jérôme Thomas; David Panzoli; Jean-Yves Plantec; Jean-Pierre Jessel (ICL (2), 2016)

3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room. - Catherine Pons-Lelardeux; David Panzoli; Michel Galaup; Vincent Minville; Vincent Lubrano; Pierre Lagarrigue; Jean-Pierre Jessel (ICL (1), 2016)

3D Cities Rendering and Visualisation: A Web-Based Solution. - Noura El Haje; Jean-Pierre Jessel; Véronique Gaildrat; Cédric Sanza (UDMV, 2016)

3DEvent: a framework using event-sourcing approach for 3D web-based collaborative design in P2P. - Caroline Desprat; Jean-Pierre Jessel; Hervé Luga (Web3D, 2016)

Loosely Coupled Approach for Web-Based Collaborative 3D Design: Doctoral Symposium. - Caroline Desprat; Benoît Caudesaygues; Hervé Luga; Jean-Pierre Jessel (DEBS, 2017)

A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare. - Catherine Pons-Lelardeux; Michel Galaup; David Panzoli; Pierre Lagarrigue; Jean-Pierre Jessel (ICL (1), 2017)

Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability. - Nicolas Muller; David Panzoli; Michel Galaup; Pierre Lagarrigue; Jean-Pierre Jessel (VS-GAMES, 2017)

Mobile Augmented Reality in Museums : Towards Enhancing Visitor's Learning Experience. - Nehla Ghouaiel; Samir Garbaya; Jean-Marc Cieutat; Jean-Pierre Jessel (Int. J. Virtual Real., 2017)

Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room. - Catherine Pons-Lelardeux; David Panzoli; Vincent Lubrano; Vincent Minville; Pierre Lagarrigue; Jean-Pierre Jessel (Vis. Comput., 2017)

A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare. - Catherine Pons-Lelardeux; Michel Galaup; David Panzoli; Pierre Lagarrigue; Jean-Pierre Jessel (Int. J. Eng. Pedagog., 2018)

Towards Method Time Measurement Identification Using Virtual Reality and Gesture Recognition. - Abdelkader Bellarbi; Jean-Pierre Jessel; Laurent Da Dalto (AIVR, 2019)

3D Objects based Security in Virtual and Augmented Reality Systems. - Haroun Djaghloul; Jean-Pierre Jessel (Int. J. Virtual Real., 2019)

Proximity-aware multiple meshes decimation using quadric error metric. - Anahid Ghazanfarpour; Nicolas Mellado; Chems-Eddine Himeur; Loïc Barthe; Jean-Pierre Jessel (Graph. Model., 2020)

Tangibilisation of an educational scheduling game's graphical interface: Tangibilisation de l'interface d'un jeu de formation à la planification. - Benoît Landi; Catherine Pons-Lelardeux; Pierre Lagarrigue; Jean-Pierre Jessel (IHM (Extended Abstracts), 2021)