Hierarchical Map Building and Self-Positioning with MonaLysa. - Jean-Yves Donnart; Jean-Arcady Meyer (Adapt. Behav., 1996)

Learning reactive and planning rules in a motivationally autonomous animat. - Jean-Yves Donnart; Jean-Arcady Meyer (IEEE Trans. Syst. Man Cybern. Part B, 1996)

A Cognitive Module in a Decision-Making Architecture for Agents in Urban Simulations. - Quentin Reynaud; Etienne de Sevin; Jean-Yves Donnart; Vincent Corruble (CAVE, 2012)

Une ontologie de services pour la représentation de la sémantique d'un environnement virtuel urbain. - Kenza Harkouken Saiah; Nicolas Sabouret; Jean-Yves Donnart (IC, 2013)

Modèle microscopique à influence macroscopique pour la simulation des déplacements de piétons autonomes en temps réel. - Patrick Simo Kanmeugne; Aurélie Beynier; Jean-Yves Donnart (JFSMA, 2013)

Evaluating the believability of virtual agents with anticipatory abilities. - Quentin Reynaud; Jean-Yves Donnart; Vincent Corruble (AAMAS, 2014)

An out-of-character approach to emergent game narratives. - Simon Chauvin; Guillaume Levieux; Jean-Yves Donnart; Stéphane Natkin (FDG, 2014)

Evaluating the Impact of Anticipation on the Efficiency and Believability of Virtual Agents. - Quentin Reynaud; Jean-Yves Donnart; Vincent Corruble (IVA, 2014)

Making sense of emergent narratives: An architecture supporting player-triggered narrative processes. - Simon Chauvin; Guillaume Levieux; Jean-Yves Donnart; Stéphane Natkin (CIG, 2015)

Agent-based Testing of Extended Reality Systems. - Rui Prada; I. S. W. B. Prasetya; Fitsum Meshesha Kifetew; Frank Dignum; Tanja E. J. Vos; Jason Lander; Jean-Yves Donnart; Alexandre Kazmierowski; Joseph Davidson; Pedro M. Fernandes (ICST, 2020)