Jeanette Falk

Orcid: 0000-0001-7278-9344

Affiliations:
  • Aarhus University, Denmark


According to our database1, Jeanette Falk authored at least 17 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Designing Participatory AI: Creative Professionals' Worries and Expectations about Generative AI.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Three Design Directions for a Diversity Computing Design Space.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Materializing the abstract: Understanding AI by game jamming.
Frontiers Comput. Sci., 2022

The Future of Hackathon Research and Practice.
CoRR, 2022

How Game Jams and Hackathons Accelerate Design Processes.
CoRR, 2022

How Shortening or Lengthening Design Processes Configure Decision Making.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Supporting Fast Design: The Potential of Hackathons for Co-Creative Systems.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

2021
How Organisers Understand and Promote Participants' Creativity in Game Jams.
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021

What Do Hackathons Do? Understanding Participation in Hackathons Through Program Theory Analysis.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
The Rumour Mill: Making the Spread of Misinformation Explicit and Tangible.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

10 Years of Research With and On Hackathons.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Group Dynamics in Gameful Collaborative Innovation Processes.
Proceedings of the Collaboration Technologies and Social Computing, 2019

Co-notate: Exploring Real-time Annotations to Capture Situational Design Knowledge.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Four factors informing design judgement at a hackathon.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Physical, digital, and hybrid setups supporting card-based collaborative design ideation.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

The Dynamic Design Space During a Game Jam.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

2017
Constraints and Ambiguity: Some Design Strategies for Supporting Small-scale Creativity in the Classroom.
Proceedings of the European Conference on Cognitive Ergonomics, 2017


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