Evolving Playful and Creative Activities When School Children Develop Game-Based Designs. - Eva Brooks; Jeanette Sjöberg (ArtsIT/DLI, 2018)

Problem Solving and Collaboration When School Children Develop Game Designs. - Jeanette Sjöberg; Eva Brooks (ArtsIT/DLI, 2019)

A designerly approach as a foundation for school children's computational thinking skills while developing digital games. - Eva Brooks; Jeanette Sjöberg (IDC, 2020)

Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers' Evaluation of Educational Game Apps. - Jeanette Sjöberg; Eva Brooks (DLI, 2020)

Gender Differences When School Children Develop Digital Game-Based Designs: A Case Study. - Jeanette Sjöberg; Eva Brooks (HCI (31), 2020)

Rethinking Continuous University Education for Professionals - A Podcast-Based Course on Service Design and AI. - Pontus Wärnestål; Jeanette Sjöberg (HCI (49), 2020)

Pedagogical Integration of Digital Game-Based Learning - Processes Involved. - Eva Brooks; Jeanette Sjöberg (DLI, 2021)

Playful AI Prototypes to Support Creativity and Emotions in Learning. - Martin Cooney; Jeanette Sjöberg (DLI, 2021)

The CAR Approach: Creative Applied Research Experiences for Master's Students in Autonomous Platooning. - Galina Sidorenko; Wojciech Mostowski; Alexey V. Vinel; Jeanette Sjöberg; Martin Cooney (RO-MAN, 2021)

Designerly Processes with Robots as a Framework for Children's Perspective-Taking. - Eva Brooks; Jeanette Sjöberg (DLI, 2022)

Navigating the Current "New World" of Teaching with Technology: A Glimpse into Our Teachers' Minds. - Martin Cooney; Jeanette Sjöberg (DLI, 2022)

The Use of Adaptive VR Environments to Foster Students Learning in Multilingual Study Guidance. - Emma Edstrand; Jeanette Sjöberg; Sylvana Sofkova Hashemi (DLI, 2022)

Promoting Life-Long Learning Through Flexible Educational Format for Professionals Within AI, Design and Innovation Management. - Jeanette Sjöberg; Stefan Byttner; Pontus Wärnestål; Jonathan Burgos; Magnus Holmén (DLI, 2022)

Understanding School Children's Playful Experiences Through the Use of Educational Robotics - The Impact of Open-Ended Designs. - Jeanette Sjöberg; Eva Brooks (HCI (33), 2022)

Collaborative interactions in problem-solving activities: School children's orientations while developing digital game designs using smart mobile technology. - Jeanette Sjöberg; Eva Brooks (Int. J. Child Comput. Interact., 2022)

Teachers' Educational Design Using Adaptive VR-Environments in Multilingual Study Guidance to Promote Students' Conceptual Knowledge. - Emma Edstrand; Jeanette Sjöberg; Sylvana Sofkova Hashemi (HCI (31), 2023)

Didactical Design Goes Rogue? Children's Playful Explorations While Engaged in Scaffolded Coding Activities Supported by Robots. - Jeanette Sjöberg; Eva Brooks (HCI (37), 2023)

Impact of Emergency Online Teaching on Teachers' Professional Digital Competence: Experiences from the Nordic Higher Education Institutions. - Sylvana Sofkova Hashemi; Nataliya Berbyuk Lindström; Eva Irene Brooks; Judit Háhn; Jeanette Sjöberg (ICIS, 2023)

Integrating a Student Wellbeing Tool for Mentors. - Nina Bergdahl; Jeanette Sjöberg; Jalal Nouri (HCI (26), 2025)

"Do As Your Teacher Tells You!" How Is AI Use Regulated in Nordic Higher Education Institutions? - Sigurbjörg Jóhannesdóttir; Päivi Kousa; Salme Korkala; Jenny Tarvainen; Kristín Björnsdóttir; Judit Háhn; Susanne Dau; Eva Irene Brooks; Jeanette Sjöberg; Skulina Kjartansdottir; Nataliya Berbyuk Lindström; Sylvana Sofkova Hashemi; et al. (HCI (21), 2025)

University Teachers Reflections on the Use of Generative AI in Higher Education: An Exploratory Study. - Jeanette Sjöberg; Nina Bergdahl (HCI (42), 2025)

Attitudes, perceptions and AI self-efficacy in K-12 education. - Nina Bergdahl; Jeanette Sjöberg (Comput. Educ. Artif. Intell., 2025)