Identification of a Putative Ganoderic Acid Pathway Enzyme in a Ganoderma Australe Transcriptome by Means of a Hidden Markov Model. - Germán López-Gartner; Daniel Agudelo-Valencia; Sergio Castaño; Gustavo A. Isaza; Luis Fernando Castillo; Mariana Sánchez; Jeferson Arango (PACBB, 2015)

GITIRBio: A Semantic and Distributed Service Oriented-Architecture for Bioinformatics Pipeline. - Luis Fernando Castillo; Germán López-Gartner; Gustavo A. Isaza; Mariana Sánchez; Jeferson Arango; Daniel Agudelo-Valencia; Sergio Castaño (J. Integr. Bioinform., 2015)

A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies, Software Metrics and Linked Open Data. - Jeferson Arango-López; César A. Collazos 001; Francisco Luis Gutiérrez Vela; Luis Fernando Castillo (HCI (19), 2017)

Pervasive games: giving a meaning based on the player experience. - Jeferson Arango-López; Jesús Gallardo 001; Francisco L. Gutiérrez; Eva Cerezo; Esperança Amengual; Ramón Valera (Interacción, 2017)

GeoPGD: Proposed methodology for the Implementation of Geolocated Pervasive Games. - Jeferson Arango-López; Jesús Gallardo 001; Francisco Luis Gutiérrez Vela; Esperança Amengual; César A. Collazos 001 (Interacción, 2018)

Modeling and Defining the Pervasive Games and Its Components from a Perspective of the Player Experience. - Jeferson Arango-López; Francisco Luis Gutiérrez Vela; César A. Collazos 001; Fernando Moreira (WorldCIST (2), 2018)

Using pervasive games as learning tools in educational contexts: a systematic review. - Jeferson Arango-López; César A. Collazos 001; Francisco Luis Gutiérrez Vela; Fernando Moreira (Int. J. Learn. Technol., 2018)

Pervasive games in the rehabilitation process: a systematic literature review. - Jeferson Arango-López; Luis Fernando Castillo Ossa; César Alberto Collazos Ordóñez; Francisco Luis Gutiérrez Vela; Habib M. Fardoun (REHAB, 2019)

Geolympus - Cloud Platform for Supporting Location-Based Applications: A Pervasive Game Experience. - Juan Luis Berenguel Forte; Daniel Pérez Gázquez; Jeferson Arango-López; Francisco Luis Gutiérrez Vela; Fernando Moreira (WorldCIST (3), 2019)

Effectiveness and Fun Metrics in a Pervasive Game Experience: A Systematic Literature Review. - Jhonny Paul Taborda; Jeferson Arango-López; César A. Collazos 001; Francisco Luis Gutiérrez Vela; Fernando Moreira (WorldCIST (3), 2019)

A Proposal of a Catalog of Gamification Patterns: A Way to Improve the Learning Motivation. - Jhonny Paul Taborda; Jeferson Arango-López; César A. Collazos 001; Francisco Luis Gutiérrez Vela (J. Inf. Technol. Res., 2019)

CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students. - Jeferson Arango-López; Carlos C. Cerón Valdivieso; César A. Collazos 001; Francisco Luis Gutiérrez Vela; Fernando Moreira (Telematics Informatics, 2019)

GeoPGD: Metodología para la implementación de juegos pervasivos georreferenciados apoyados en linked open data - Jeferson Arango-López (2019)

Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms. - Jaime Díaz; Jeferson Arango-López; Samuel Sepúlveda; Gabriel Mauricio Ramírez Villegas; Danay Ahumada; Fernando Moreira (CENTERIS/ProjMAN/HCist, 2020)

Model for Pervasive Social Play Experiences. - Ramón Valera-Aranguren; Patricia Paderewski-Rodríguez; Francisco Luis Gutiérrez Vela; Jeferson Arango-López (HCI-COLLAB, 2020)

A Virtual Reality Approach to Automatic Blood Sample Generation. - Jaime Díaz; Jeferson Arango-López; Samuel Sepúlveda; Danay Ahumada; Fernando Moreira; Joaquin Gebauer (WorldCIST (2), 2020)

Emotion Recognition in Children with Autism Spectrum Disorder Using Convolutional Neural Networks. - Rodolfo Pavez; Jaime Díaz; Jeferson Arango-López; Danay Ahumada; Carolina Méndez-Sandoval; Fernando Moreira (WorldCIST (1), 2021)

SocialPG: Proposed Model for Building Pervasive Social Play Experiences. - Ramón Valera-Aranguren; Patricia Paderewski-Rodríguez; Francisco Luis Gutiérrez Vela; Jeferson Arango-López; Fernando Moreira (WorldCIST (3), 2021)

vNanoscope: a mobile application to support automatic blood sample generation. - Jaime Díaz; Jeferson Arango-López; Samuel Sepúlveda; Danay Ahumada; Fernando Moreira; Joaquin Gebauer (Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2021)

GeoPGD: methodology for the design and development of geolocated pervasive games. - Jeferson Arango-López; Francisco Luis Gutiérrez Vela; César A. Collazos 001; Jesús Gallardo 001; Fernando Moreira (Univers. Access Inf. Soc., 2021)

Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences. - Jhonny Paul Taborda Mosquera; Jeferson Arango-López; Francisco Luis Gutiérrez Vela; César A. Collazos 001; Fernando Moreira (Univers. Access Inf. Soc., 2021)

Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness. - Johnny Salazar Cardona; Jeferson Arango-López; Francisco Gutiérrez; Juan Trillo (CEV, 2022)

Older adults and types of players in game-based systems: Classification based on their motivations. - Johnny Salazar Cardona; Francisco Gutiérrez; Jeferson Arango; Patricia Paderewski (Interacción, 2022)

Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review. - Johnny Salazar Cardona; Jeferson Arango-López; Francisco Luis Gutiérrez Vela; Fernando Moreira (WorldCIST (2), 2022)

Towards Automatic Gait Analysis from an IT Perspective: A Kinesiology Case. - Matías Córdova; Jaime Díaz; Jeferson Arango-López; Danay Ahumada; Fernando Moreira (WorldCIST (3), 2022)

Assessing Transparency in eGovernment Electronic Processes. - Jorge Hochstetter; Jaime Díaz; Mauricio Diéguez 001; Roberto Espinosa; Jeferson Arango-López; Carlos Cares (IEEE Access, 2022)

Using geolympus to create a pervasive game experience in the higher education context. - Jeferson Arango-López; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez; Fernando Moreira; David Fonseca 001 (Univers. Access Inf. Soc., 2022)

PL/PX Platform: Online tool for the evaluation of fun and game experiences. - Johnny Salazar Cardona; Jeferson Arango-López; Francisco Luis Gutiérrez Vela (CEV, 2023)

Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population. - Johnny Salazar Cardona; Jeferson Arango-López; Francisco Luis Gutiérrez Vela; Fernando Moreira (WorldCIST (2), 2023)

Chatbot to Assist the Learning Process of Programming in Python. - Miguel Sánchez; Gabriel M. Ramirez; Jeferson Arango-López; Fernando Moreira (WorldCIST (2), 2023)

Causal Inference Applied to Explaining the Appearance of Shadow Phenomena in an Image. - Jairo Ivan Vélez Bedoya; Manuel Andres González Bedia; Luis Fernando Castillo Ossa; Jeferson Arango-López; Fernando Moreira (Informatica, 2023)

Design Path for a Social Robot for Emotional Communication for Children with Autism Spectrum Disorder (ASD). - Sandra P. Cano; Jaime Díaz Arancibia; Jeferson Arango-López; Julia Elena Libreros; Matías García (Sensors, 2023)

Emo-mirror: a proposal to support emotion recognition in children with autism spectrum disorders. - Rodolfo Pavez; Jaime Díaz; Jeferson Arango-López; Danay Ahumada; Carolina Méndez-Sandoval; Fernando Moreira (Neural Comput. Appl., 2023)

Building a pervasive social gaming experience using SocialPG. - Ramón Valera-Aranguren; Patricia Paderewski-Rodríguez; Francisco Luis Gutiérrez Vela; Jeferson Arango-López; Fernando Moreira (Expert Syst. J. Knowl. Eng., 2023)

Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements. - Johnny Alexander Salazar Cardona; Sandra Patricia Cano; Francisco Luis Gutiérrez Vela; Jeferson Arango (Sensors, 2023)

Evaluation Process Application of Playability and Fun in Pervasive Game Experiences Oriented to Older Adults. - Johnny Salazar Cardona; Jeferson Arango-López; Francisco Luis Gutiérrez Vela; Patricia Paderewski (HCI-COLLAB, 2024)

Heuristics for Designing Pervasive Game Experiences in the Older Adult Population. - Johnny Salazar Cardona; Francisco Luis Gutiérrez Vela; Jeferson Arango-López; Fernando Moreira (WorldCIST (4), 2024)

Player Experience Evaluation in Game-Based Systems for Older Adults. - Johnny Alexander Salazar Cardona; Bryjeth Ceballos-Cardona; Patricia Paderewski-Rodríguez; Francisco Luis Gutiérrez Vela; Jeferson Arango-López (Sensors, 2024)

Meaningful learning: motivations of older adults in serious games. - Johnny Salazar Cardona; Jeferson Arango-López; Francisco Luis Gutiérrez Vela; Fernando Moreira (Univers. Access Inf. Soc., 2024)

Challenges and Opportunities in Business Process Elicitation. - Jorge Hochstetter-Diez; Marlene Valeria Negrier Seguel; Claudio Navarro-Cruces; Mauricio Diéguez-Rebolledo; Marco Cáceres-Senn; Yolanda Valdés-Rodríguez; Jeferson Arango-López (IEEE Access, 2025)

Cloud-based deep learning architecture for DDoS cyber attack prediction. - Jeferson Arango-López; Gustavo A. Isaza; Fabian Ramirez; Néstor D. Duque; Jose Montes (Expert Syst. J. Knowl. Eng., 2025)

Exploring deep learning techniques for illuminance estimation. - Jairo Ivan Vélez Bedoya; Manuel González Bedia; Luis Fernando Castillo Ossa; Jeferson Arango-López; Jaime Díaz Arancibia (Expert Syst. J. Knowl. Eng., 2025)

Automatic detection surface defects based on convolutional neural networks and deflectometry. - Felipe Buitrago; Luis Fernando Castillo Ossa; Jeferson Arango-López (Expert Syst. J. Knowl. Eng., 2025)

Automatic gait analysis through computer vision: a pilot study. - Jaime Díaz Arancibia; Matías Córdova; Jeferson Arango-López; Danay Ahumada; Fernando Moreira (Neural Comput. Appl., 2025)

A systematic review of integrated information theory: a perspective from artificial intelligence and the cognitive sciences. - Luz Enith Guerrero; Luis Fernando Castillo; Jeferson Arango-López; Fernando Moreira (Neural Comput. Appl., 2025)