Teaching Chinese Handwriting by Automatic Feedback and Analysis for Incorrect Stroke Sequence and Stroke Production Errors. - Kai-Tai Tang 001; Howard Leung (ICCE, 2006)

Reconstructing the Correct Writing Sequence from a Set of Chinese Character Strokes. - Kai-Tai Tang 001; Howard Leung (ICCPOL, 2006)

A Web-Based Chinese Handwriting Education System with Automatic Feedback and Analysis. - Kai-Tai Tang 001; Ka-Ki Li; Howard Leung (ICWL, 2006)

Immersive performance training tools using motion capture technology. - Jacky C. P. Chan; Howard Leung; Kai-Tai Tang 001; Taku Komura (IMMERSCOM, 2007)

Finding repetitive patterns in 3D human motion captured data. - Kai-Tai Tang 001; Howard Leung; Taku Komura; Hubert P. H. Shum (ICUIMC, 2008)

Emulating human perception of motion similarity. - Jeff K. T. Tang; Howard Leung; Taku Komura; Hubert P. H. Shum (Comput. Animat. Virtual Worlds, 2008)

Automatic Content Creation for Games to Train Students Distinguishing Similar Chinese Characters. - Kwong-Hung Lai; Howard Leung; Jeff K. T. Tang (ICWL, 2009)

Automatic Online Educational Game Content Creation by Identifying Similar Chinese Characters with Radical Extraction and Graph Matching Algorithms. - Kwong-Hung Lai; Howard Leung; Zhihui Hu; Jeff K. T. Tang; Yun Xu (Int. J. Distance Educ. Technol., 2010)

Interactive dancing game with real-time recognition of continuous dance moves from 3D human motion capture. - Jeff K. T. Tang; Jacky C. P. Chan; Howard Leung (ICUIMC, 2011)

A Virtual Reality Dance Training System Using Motion Capture Technology. - Jacky C. P. Chan; Howard Leung; Jeff K. T. Tang; Taku Komura (IEEE Trans. Learn. Technol., 2011)

Interaction Retrieval by Spacetime Proximity Graphs. - Jeff K. T. Tang; Jacky C. P. Chan; Howard Leung; Taku Komura (Comput. Graph. Forum, 2012)

Retrieval of logically relevant 3D human motions by Adaptive Feature Selection with Graded Relevance Feedback. - Jeff K. T. Tang; Howard Leung (Pattern Recognit. Lett., 2012)

CUBOD: a customized body gesture design tool for end users. - Jeff K. T. Tang; Takeo Igarashi (BCS HCI, 2013)

Synthesizing Two-character Interactions by Merging Captured Interaction Samples with their Spacetime Relationships. - Jacky C. P. Chan; Jeff K. T. Tang; Howard Leung (Comput. Graph. Forum, 2013)

AR interior designer: Automatic furniture arrangement using spatial and functional relationships. - Jeff K. T. Tang; Wan-Man Lau; Kwun-Kit Chan; Kwok-Ho To (VSMM, 2014)

Learning to create 3D models via an augmented reality smartphone interface. - Jeff K. T. Tang; Tin-Yung Au Duong; Yui-Wang Ng; Hoi-Kit Luk (TALE, 2015)

VR-MMA: A Virtual Reality Motion and Muscle Sensing Action Game for Personal Sport. - Jeff K. T. Tang; Green Y. Y. Leung; Bismarck K. L. Ng; Jacky Hon-Kit Hui; Anthony Kong; Wai-Man Pang (ACE, 2016)

Exploring the Use of Social Media to Advance K12 Science Education. - Jinjin Ma; Dickson K. W. Chiu; Jeff K. T. Tang (Int. J. Syst. Serv. Oriented Eng., 2016)

Enterprise Content Management System for IT Training. - Kelvin Chung Tak Tang; Dickson K. W. Chiu; Agnes Wai Yan Chan; Jeff K. T. Tang (Int. J. Syst. Serv. Oriented Eng., 2016)

Reviewing the Usability of Mosaic Artwork Simulation Systems. - Chi-Fu Lai; Jeff K. T. Tang (AHFE (18), 2020)

Virtual reality services in academic libraries: deployment experience in Hong Kong. - Rosalinda Lok Ting Suen; Dickson K. W. Chiu; Jeff K. T. Tang (Electron. Libr., 2020)

Enhancing skill prediction through generalising Bayesian knowledge tracing. - Tak-Lam Wong; Di Zou; Gary Cheng 001; Jeff Kai Tai Tang; Yi Cai 001; Fu Lee Wang (Int. J. Mob. Learn. Organisation, 2021)

Enhance Learner Engagement Through Experiential Learning in a Gamified Simulation: A Longitudinal Study. - Chen Li 023; Jeff K. T. Tang; Ye Jia; Yufei Lu; Peter H. F. Ng; Laura Zhou; Jing Liu; Qing Li 001 (ICBL, 2025)

SMSMO: Learning to generate multimodal summary for scientific papers. - Xinyi Zhong; Zusheng Tan; Shen Gao; Jing Li 034; Jiaxing Shen; Jing-Yu Ji; Jeff K. T. Tang; Billy Chiu (Knowl. Based Syst., 2025)