SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree Searching. - Jeff Rollason (Computers and Games, 2000)

Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi. - Reijer Grimbergen; Jeff Rollason (Computers and Games, 2002)

Computer shogi. - Hiroyuki Iida; Makoto Sakuta; Jeff Rollason (Artif. Intell., 2002)

Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game. - Daniel Whitehouse; Peter I. Cowling; Edward Jack Powley; Jeff Rollason (AIIDE, 2013)

Player Preference and Style in a Leading Mobile Card Game. - Peter I. Cowling; Sam Devlin; Edward Jack Powley; Daniel Whitehouse; Jeff Rollason (IEEE Trans. Comput. Intell. AI Games, 2015)

Combining Gameplay Data with Monte Carlo Tree Search to Emulate Human Play. - Sam Devlin; Anastasija Anspoka; Nick Sephton; Peter I. Cowling; Jeff Rollason (AIIDE, 2016)

Emulating Human Play in a Leading Mobile Card Game. - Hendrik Baier; Adam Sattaur; Edward J. Powley; Sam Devlin; Jeff Rollason; Peter I. Cowling (IEEE Trans. Games, 2019)