Visually programming GPUs in VSL. - Jefferson Amstutz; Scott Shaw; Lee Butler (SIGGRAPH Posters, 2014)

Progressive CPU Volume Rendering with Sample Accumulation. - Will Usher 001; Jefferson Amstutz; Carson Brownlee; Aaron Knoll; Ingo Wald (EGPGV@EuroVis, 2017)

OSPRay - A CPU Ray Tracing Framework for Scientific Visualization. - Ingo Wald; Gregory P. Johnson; Jefferson Amstutz; Carson Brownlee; Aaron Knoll; Jim Jeffers; Johannes Günther 001; Paul A. Navrátil (IEEE Trans. Vis. Comput. Graph., 2017)

Direct Raytracing of Particle-based Fluid Surfaces Using Anisotropic Kernels. - Tim Biedert; Jan-Tobias Sohns; Simon Schröder; Jefferson Amstutz; Ingo Wald; Christoph Garth (EGPGV@EuroVis, 2018)

Robust Iterative Find-Next-Hit Ray Traversal. - Ingo Wald; Jefferson Amstutz; Carsten Benthin (EGPGV@EuroVis, 2018)

libIS: a lightweight library for flexible in transit visualization. - Will Usher 001; Silvio Rizzi 001; Ingo Wald; Jefferson Amstutz; Joseph A. Insley; Venkatram Vishwanath; Nicola J. Ferrier; Michael E. Papka; Valerio Pascucci (ISAV@SC, 2018)

Scalable Ray Tracing Using the Distributed FrameBuffer. - Will Usher 001; Ingo Wald; Jefferson Amstutz; Johannes Günther 001; Carson Brownlee; Valerio Pascucci (Comput. Graph. Forum, 2019)

Digesting the Elephant - Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene. - Ingo Wald; Bruce Cherniak; Will Usher 001; Carson Brownlee; Attila T. Áfra; Johannes Günther 001; Jefferson Amstutz; Tim Rowley; Valerio Pascucci; Chris R. Johnson 001; Jim Jeffers (CoRR, 2020)

ANARI: ANAlytic Rendering Interface. - Kevin S. Griffin; Jefferson Amstutz; David E. DeMarle; Johannes Günther 001; Jakob Progsch; William R. Sherman; John E. Stone; Will Usher 001; Kees van Kooten (EuroVis (Posters), 2022)

ANARI: A 3-D Rendering API Standard. - John E. Stone; Kevin S. Griffin; Jefferson Amstutz; David E. DeMarle; William R. Sherman; Johannes Günther 001 (Comput. Sci. Eng., 2022)

A Practical Guide to Implementing Off-Axis Stereo Projection Using Existing Ray Tracing Libraries. - Stefan Zellmann; Jeff Amstutz (CoRR, 2023)

Graphical Representation Through a User Interface for In Situ Scientific Visualization with Ascent. - Colleen Heinemann; Jefferson Amstutz; Joseph A. Insley; Victor A. Mateevitsi; Michael E. Papka; Silvio Rizzi 001 (LDAV, 2024)

High-quality Approximation of Scientific Data using 3D Gaussian Splatting. - Andres Sewell; Landon Dyken; Victor A. Mateevitsi; Will Usher 001; Jefferson Amstutz; Thomas Marrinan; Khairi Reda; Silvio Rizzi 001; Joseph A. Insley; Michael E. Papka; Sidharth Kumar; Steve Petruzza (LDAV, 2024)

Standardized Data-Parallel Rendering Using ANARI. - Ingo Wald; Stefan Zellmann; Jefferson Amstutz; Qi Wu 015; Kevin S. Griffin; Milan Jaros; Stefan Wesner (LDAV, 2024)

GPU Volume Rendering with Hierarchical Compression Using VDB. - Stefan Zellmann; Milan Jaros; Jefferson Amstutz; Ingo Wald (CoRR, 2025)