Supporting the Design of Pilot Learning Activities with the Pedagogical Plan Manager. - Rosa Maria Bottino; Jeffrey Earp; Giorgio Olimpo; Michela Ott; Francesca Pozzi; Mauro Tavella (Learning to Live in the Knowledge Society, 2008)

Pedagogical plans as communication oriented objects. - Giorgio Olimpo; Rosa Maria Bottino; Jeffrey Earp; Michela Ott; Francesca Pozzi; Mauro Tavella (Comput. Educ., 2010)

Learning through Playing for or against Each Other? Promoting Collaborative Learning in Digital Game Based Learning. - Margarida Romero; Mireia Usart; Michela Ott; Jeffrey Earp (ECIS, 2012)

MAGICAL: Collaborative Game Building as a Means to Foster Reasoning Abilities and Creativity. - Rosa Maria Bottino; Jeffrey Earp; Michela Ott (ICALT, 2012)

Hot Issues in Game Enhanced Learning: The GEL Viewpoint. - Sara de Freitas; Jeffrey Earp; Michela Ott; Kristian Kiili; Muriel Ney; Maria Popescu; Margarida Romero; Mireia Usart; Ioana A. Stanescu (VS-GAMES, 2012)

Paving the Way to Game Based Learning: A Question Matrix for Teacher Reflection. - Muriel Ney; Valérie Emin; Jeffrey Earp (VS-GAMES, 2012)

Facilitating educators' knowledge sharing with dedicated Information Systems. - Jeffrey Earp; Michela Ott; Francesca Pozzi (Comput. Hum. Behav., 2013)

Aspects of the Integration of Games into Educational Processes. - Ilaria Caponetto; Jeffrey Earp; Michela Ott (Int. J. Knowl. Soc. Res., 2013)

Investigating the Deployment of Serious Games in Secondary Education: A Pilot Study Inspired by Design-Based Research. - Jeffrey Earp; Chiara Eva Catalano; Michela Mortara (GALA, 2014)

Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism. - Theodore Lim; Sandy Louchart; Neil Suttie; Jannicke Baalsrud Hauge; Ioana A. Stanescu; Francesco Bellotti; Maira B. Carvalho; Jeffrey Earp; Michela Ott; Sylvester Arnab; Damian Brown (GameDays, 2014)

Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism. - Theodore Lim; Sandy Louchart; Neil Suttie; Jannicke Baalsrud Hauge; Ioana A. Stanescu; Iván Martínez-Ortiz; Pablo Moreno-Ger; Francesco Bellotti; Maira B. Carvalho; Jeffrey Earp; Michela Ott; Sylvester Arnab; et al. (GameDays, 2014)

Learning through Game Making: An HCI Perspective. - Jeffrey Earp; Francesca Maria Dagnino; Michela Ott (HCI (5), 2014)

Supporting Human Capital development with Serious Games: An analysis of three experiences. - Jeffrey Earp; Michela Ott; Maria Popescu; Margarida Romero; Mireia Usart (Comput. Hum. Behav., 2014)

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. - Elizabeth A. Boyle; Thomas Hainey; Thomas M. Connolly; Grant Gray; Jeffrey Earp; Michela Ott; Theodore Lim; Manuel Ninaus; Cláudia Sofia Ribeiro; João Madeiras Pereira (Comput. Educ., 2016)

Library Not Found - The Disconnect between Gaming Research and Development. - Marcello Passarelli; Jeffrey Earp; Francesca Maria Dagnino; Flavio Manganello; Donatella Persico; Francesca Pozzi; Thomas P. Buijtenweg; Mata Haggis; Chris Bailey 003; Carlo Perrotta (CSEDU (2), 2018)

Games and Learning: Potential and Limitations from the Players' Point of View. - Donatella Persico; Marcello Passarelli; Francesca Maria Dagnino; Flavio Manganello; Jeffrey Earp; Francesca Pozzi (GALA, 2018)

Educational Games as a Motivational Tool: Considerations on their Potential and Limitations. - Marcello Passarelli; Francesca Maria Dagnino; Jeffrey Earp; Flavio Manganello; Donatella Persico; Francesca Pozzi; Chris Bailey 003; Carlo Perrotta; Thomas P. Buijtenweg; Mata Haggis (CSEDU (1), 2019)

Meeting players where they are: Digital games and learning ecologies. - Donatella Persico; Marcello Passarelli; Francesca Pozzi; Jeffrey Earp; Francesca Maria Dagnino; Flavio Manganello (Br. J. Educ. Technol., 2019)

The distant Horizon: Investigating the relationship between social sciences academic research and game development. - Marcello Passarelli; Jeffrey Earp; Francesca Maria Dagnino; Flavio Manganello; Donatella Persico; Francesca Pozzi; Thomas P. Buijtenweg; Mata Haggis; Chris Bailey 003; Carlo Perrotta (Entertain. Comput., 2020)

SuperCyberKids: Enhancing Cybersecurity Education in K-12 Through Digital Game-Based Learning. - Flavio Manganello; Peadar Callaghan; Giuseppe Città; Paola Denaro; Jeffrey Earp; Chiara Fante; Dirk Ifenthaler; Catlyn Kirna; Luca Janka Laszlo; Ilaria Matteucci; Salvatore Perna; Nicolai Plintz; et al. (HELMeTO, 2023)