Learning with an interactive schematic in a virtual environment; the tomb of Lady Hao. - Jeffrey Jacobson; Jane Vadnal (SMC, 1998)

Balance NAVE: a virtual reality facility for research and rehabilitation of balance disorders. - Jeffrey Jacobson; Mark S. Redfern; Joseph M. Furman; Susan L. Whitney; Patrick J. Sparto; Jeffrey B. Wilson; Larry F. Hodges (VRST, 2001)

Unreal tournament for immersive interactive theater. - Jeffrey Jacobson; Zimmy Hwang (Commun. ACM, 2002)

Game engines in scientific research - Introduction. - Michael Lewis 001; Jeffrey Jacobson (Commun. ACM, 2002)

Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster. - Jeffrey Jacobson (SI3D, 2003)

Common Office Equipment and CaveUT Make a Cheap Portable Cave. - Jeffrey Jacobson (VR, 2003)

The CaveUT system: immersive entertainment based on a game engine. - Jeffrey Jacobson; Marc Le Renard; Jean-Luc Lugrin; Marc Cavazza (Advances in Computer Entertainment Technology, 2005)

Intelligent virtual environments for virtual reality art. - Marc Cavazza; Jean-Luc Lugrin; Simon Hartley; Marc Le Renard; Alok Nandi; Jeffrey Jacobson; Sean Crooks (Comput. Graph., 2005)

Game Engine Virtual Reality with CaveUT. - Jeffrey Jacobson; Michael Lewis 001 (Computer, 2005)

Dome Displays for Educational Games and Activities in the Museum and on the Road. - Kerry Handron; Jeffrey Jacobson (ICEC, 2008)

A Surround Display Warp-Mesh Utility to Enhance Player Engagement. - Charles Henden; Erik Champion; Ralf Mühlberger; Jeffrey Jacobson (ICEC, 2008)

Sharing the magic circle with spatially inclusive games. - Erik Champion; Jeffrey Jacobson (SIGGRAPH ASIA Educators Programme, 2008)

Extending Physical Collections Into the Virtual Space of a Digital Dome. - Kerry Handron; Jeffrey Jacobson (VAST (Short and Project Papers), 2010)

Digital Dome versus Desktop Display in an Educational Game: Gates of Horus. - Jeffrey Jacobson (Int. J. Gaming Comput. Mediat. Simulations, 2011)