Meaningful interfaces in immersive environments. - Jeffrey Shaw (IUI, 2006)

AVIE: a versatile multi-user stereo 360° interactive VR theatre. - Matthew McGinity; Jeffrey Shaw; Volker Kuchelmeister; Ardrian Hardjono; Dennis Del Favero (EDT, 2007)

UNMAKEABLELOVE: gaming technologies for the cybernetic theatre Re-Actor. - Sarah Kenderdine; Jeffrey Shaw (Advances in Computer Entertainment Technology, 2009)

Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi. - Sarah Kenderdine; Jeffrey Shaw; Anita Kocsis (Advances in Computer Entertainment Technology, 2009)

Immersive Mixed Media Augmented Reality Applications and Technology. - Volker Kuchelmeister; Jeffrey Shaw; Matthew McGinity; Dennis Del Favero; Ardrian Hardjono (PCM, 2009)

New media in situ: the re-socialisation of public space. - Sarah Kenderdine; Jeffrey Shaw (Int. J. Arts Technol., 2009)

Cultural Data Sculpting: Omnispatial Visualization for Cultural Datasets. - Sarah Kenderdine; Oscar Kin-Chung Au; Jeffrey Shaw (IV, 2011)

Track C: Digital humanities. - Tobias Blanke; Mark Hedges; Jeffrey Shaw (DEST, 2013)

Spatial user interface for experiencing Mogao caves. - Leith Kin Yip Chan; Sarah Kenderdine; Jeffrey Shaw (SUI, 2013)

Pure Land: Futures for Embodied Museography. - Sarah Kenderdine; Leith K. Y. Chan; Jeffrey Shaw (ACM Journal on Computing and Cultural Heritage, 2014)

Visualising and revitalising traditional Chinese martial arts. - Patrick Lo; Holly H. Y. Chan; Angel W. M. Tang; Dickson K. W. Chiu; Allan Cho; Eric Wing Kuen See-To; Kevin K. W. Ho 001; Minying He; Sarah Kenderdine; Jeffrey Shaw (Libr. Hi Tech, 2019)

Pathway to Future Symbiotic Creativity. - Yike Guo; Qifeng Liu; Jie Chen 026; Wei Xue 002; Henrik J. Jensen; Fernando Rosas; Jeffrey Shaw; Xing Wu 001; Jiji Zhang; Jianliang Xu (CoRR, 2022)