Misconceptions of designing: a descriptive study. - Michael McCracken; Wendy Newstetter; Jeff Chastine (ITiCSE, 1999)

Emphasizing the area of interest using real-time shaders. - Jeffrey W. Chastine; Jeremy C. Brooks; Ying Zhu 001; G. Scott Owen; Robert W. Harrison; Irene T. Weber (SIGGRAPH Posters, 2005)

Teaching programmable shaders: lightweight versus heavyweight approach. - G. Scott Owen; Ying Zhu 001; Jeff Chastine; Bryson R. Payne (SIGGRAPH Educators Program, 2005)

Teaching 2D arrays using real-time video filters. - Jeffrey W. Chastine; Jon A. Preston (SIGITE Conference, 2005)

AMMP-Vis: a collaborative virtual environment for molecular modeling. - Jeffrey W. Chastine; Jeremy C. Brooks; Ying Zhu 001; G. Scott Owen; Robert W. Harrison; Irene T. Weber (VRST, 2005)

A Framework for Inter-referential Awareness in Collaborative Environments. - Jeffrey W. Chastine; Ying Zhu 001; Jon A. Preston (CollaborateCom, 2006)

Understanding the design space of referencing in collaborative augmented reality environments. - Jeffrey W. Chastine; Kristine S. Nagel; Ying Zhu 001; Luca Yearsovich (Graphics Interface, 2007)

Studies on the Effectiveness of Virtual Pointers in Collaborative Augmented Reality. - Jeffrey W. Chastine; Kristine S. Nagel; Ying Zhu 001; Mary Hudachek-Buswell (3DUI, 2008)

The cost of supporting references in collaborative augmented reality. - Jeffrey W. Chastine; Ying Zhu 001 (Graphics Interface, 2008)

Referencing Patterns in Collaborative Augmented Reality. - Jeff Chastine (Handbook of Augmented Reality, 2011)

Mobile technology for games and augmented reality. - Jon A. Preston; Jeffrey W. Chastine (ACM Southeast Regional Conference, 2011)

Tutorial 3: AR mobile game development: Getting started. - Jeff Chastine; Jon A. Preston; Tony Tseng (ISMAR, 2012)

Game Jams: Community, Motivations, and Learning among Jammers. - Jon A. Preston; Jeffrey W. Chastine; Casey O'Donnell; Tony Tseng; Blair MacIntyre (Int. J. Game Based Learn., 2012)

A study of gesture-based first person control. - Jeff Chastine; Nicole Kosoris; Joshua Skelton (CGAMES, 2013)

An International Study on Learning and Process Choices in the Global Game Jam. - Ali Arya; Jeff Chastine; Jon A. Preston; Allan Fowler (Int. J. Game Based Learn., 2013)

Empirically measuring control quality of gesture input. - Jeffrey W. Chastine; D. Michael Franklin; Chao Peng 003; Jon A. Preston (CGAMES, 2014)

A study of the correlations between Augmented Reality and its ability to influence user behavior. - Nicole Kosoris; Jeff Chastine (CGAMES, 2015)