Digital Gaming: Organizing for Sustainable Innovation. - Jonathan P. Allen; Jeffrey Y. Kim (IT Innovation for Adaptability and Competitiveness, 2004)

Managing knowledge work: specialization and collaboration of engineering problem-solving. - Jeffrey Y. Kim; John King (J. Knowl. Manag., 2004)

IT and the video game industry: tensions and mutual shaping. - Jonathan P. Allen; Jeffrey Y. Kim (J. Inf. Technol., 2005)

Roles of Information Technology in Distributed and Open Innovation Process. - Kevin C. Desouza; Yukika Awazu; Christoph H. Wecht; Jeffrey Y. Kim; Sanjeev Jha (AMCIS, 2007)

Alternate reality gaming. - Jeffrey Y. Kim; Jonathan P. Allen; Elan Lee (Commun. ACM, 2008)

Storytelling in New Media: The Case of Alternate Reality Games, 2001-2009. - Jeffrey Y. Kim; Elan Lee; Timothy Thomas; Caroline Dombrowski (First Monday, 2009)

Mobilizing attention: storytelling for innovation. - Jeffrey Y. Kim; Arnold M. Lund; Caroline Dombrowski (Interactions, 2010)

Designing the future of collaborative workplace systems: lessons learned from a comparison with alternate reality games. - David Gurzick; Kevin F. White; Wayne G. Lutters; Brian M. Landry; Caroline Dombrowski; Jeffrey Y. Kim (iConference, 2011)

Certainty Affect Detection in Informal Text. - Jeffrey Y. Kim; Sonia Savelli; Caroline Dombrowski; Ali Fathalian (AMCIS, 2012)

Exploring infrastructure assemblage in volunteer virtual organizations. - Alyson Leigh Young; David Gurzick; Wayne G. Lutters; Caroline Dombrowski; Jeffrey Y. Kim (CHI Extended Abstracts, 2012)

Transcending Knowledge Gaps in Virtual Teams: Social Processes of Rapid Problem-Solving Bounded by Terminology. - Caroline Dombrowski; Jeffrey Y. Kim; Jordan Eschler; Wayne G. Lutters (AMCIS, 2013)

Telling the story in big data. - Jeffrey Y. Kim; Arnie Lund; Caroline Dombrowski (Interactions, 2013)