Accessible Player Experiences (APX): The Players. - Jen Beeston; Christopher Power; Paul A. Cairns; Mark C. Barlet (ICCHP (1), 2018)

Characteristics and Motivations of Players with Disabilities in Digital Games. - Jen Beeston; Christopher Power; Paul A. Cairns; Mark C. Barlet (CoRR, 2018)

Grounded Theory of Accessible Game Development. - Jozef Kulik; Jen Beeston; Paul A. Cairns (FDG, 2021)

Enabled Players: The Value of Accessible Digital Games. - Paul A. Cairns; Christopher Power; Mark C. Barlet; Gregory Haynes; Craig Kaufman; Jen Beeston (Games Cult., 2021)

Validation and Prioritization of Design Options for Accessible Player Experiences. - Christopher Power; Paul A. Cairns; Mark C. Barlet; Gregory Haynes; Jen Beeston; Triskal Dehaven (Interact. Comput., 2021)

Close but Not Too Close: Distance and Relevance in Designing Games for Reflection. - Ioanna Iacovides; Joe Cutting; Jen Beeston; Marta E. Cecchinato; Elisa D. Mekler; Paul A. Cairns (Proc. ACM Hum. Comput. Interact., 2022)