Representing Fieldwork and Articulating Requirements Through VR. - James Pycock; Kevin Palfreyman; Jennifer Allanson; Graham Button (CSCW, 1998)

A toolkit for Exploring Electro-physiological Human-Computer Interaction. - Jennifer Allanson; Tom Rodden; John A. Mariani (INTERACT, 1999)

Mind over Virtual Matter: Using Virtual Environments for Neurofeedback Training. - Jennifer Allanson; John A. Mariani (VR, 1999)

User-Driven Design of a Tangible Awareness Landscape. - Simon Lock; Jennifer Allanson; Peter Phillips (Symposium on Designing Interactive Systems, 2000)

Developing support for Electrophysiologically-Interactive Computer Systems (EPICS). - Jennifer Allanson (2000)

Physiological computing. - Jennifer Allanson; Gillian May Wilson (CHI Extended Abstracts, 2002)

Electrophysiologically Interactive Computer Systems. - Jennifer Allanson (Computer, 2002)

The efficacy of psychophysiology for realising affective computing. - Louise Venables; Jennifer Allanson; Stephen H. Fairclough (CHI Extended Abstracts, 2004)

A research agenda for physiological computing. - Jennifer Allanson; Stephen H. Fairclough (Interact. Comput., 2004)

Gaming, Fine Art, and Familiar Strangers. - Nuno Correia 001; Luís Romero; Jorge Santiago; Kalle Jegers; Mikael Wiberg; Eric Paulos; Robert Wechsler; Frieder Weiss; Duncan McCaffery; Joe Finney; Stefan Schmid 002; Andrew Scott 001; et al. (IEEE Pervasive Comput., 2004)

Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (ACE). - Kiel Mark Gilleade; Alan J. Dix; Jennifer Allanson (DiGRA Conference, 2005)