Playscripts a new method for analyzing game design and play. - Jessica Aldred; Robert Biddle; Chris Eaket; Brian Greenspan; David Mastey; Minh Quang Tran; Jennifer R. Whitson (Future Play, 2007)

Neo-immersion: awareness and engagement in gameplay. - Jennifer R. Whitson; Chris Eaket; Brian Greenspan; Minh Quang Tran; Natalie King (Future Play, 2008)

Feature - Identity theft and the challenges of caring for your virtual self. - Jennifer R. Whitson (Interactions, 2009)

Social gaming for change: Facebook unleashed. - Jennifer R. Whitson; Claire Dormann (First Monday, 2011)

Whether to play or preserve the past?: Creating The Forgotten Worker Quest. - Brian Greenspan; Jennifer R. Whitson (FDG, 2013)

Once More With Feeling: Game Design Patterns for Learning in the Affective Domain. - Claire Dormann; Jennifer R. Whitson; Max Neuvians (Games Cult., 2013)

Gamifying Research: Strategies, Opportunities, Challenges, Ethics. - Sebastian Deterding; Alessandro Canossa; Casper Harteveld; Seth Cooper; Lennart E. Nacke; Jennifer R. Whitson (CHI Extended Abstracts, 2015)

Megabooth: The cultural intermediation of indie games. - Felan Parker; Jennifer R. Whitson; Bart Simon (New Media Soc., 2018)

Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools. - Jennifer R. Whitson (New Media Soc., 2018)

What Can We Learn From Studio Studies Ethnographies?: A "Messy" Account of Game Development Materiality, Learning, and Expertise. - Jennifer R. Whitson (Games Cult., 2020)