Affective Support in Narrative-Centered Learning Environments. - Jennifer Sabourin (ACII (2), 2011)

Modeling Learner Affect with Theoretically Grounded Dynamic Bayesian Networks. - Jennifer Sabourin; Bradford W. Mott; James C. Lester (ACII (1), 2011)

Generalizing Models of Student Affect in Game-Based Learning Environments. - Jennifer Sabourin; Bradford W. Mott; James C. Lester (ACII (2), 2011)

When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments. - Jennifer Sabourin; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AIED, 2011)

Early Prediction of Student Self-Regulation Strategies by Combining Multiple Models. - Jennifer Sabourin; Bradford W. Mott; James C. Lester (EDM, 2012)

Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments. - Jennifer Sabourin; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (ITS, 2012)

Predicting Student Self-regulation Strategies in Game-Based Learning Environments. - Jennifer Sabourin; Lucy R. Shores; Bradford W. Mott; James C. Lester (ITS, 2012)

Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring. - Jonathan P. Rowe; Eleni V. Lobene; Jennifer Sabourin; Bradford W. Mott; James C. Lester (AIED Workshops, 2013)

Discovering Behavior Patterns of Self-Regulated Learners in an Inquiry-Based Learning Environment. - Jennifer Sabourin; Bradford W. Mott; James C. Lester (AIED, 2013)

Utilizing Dynamic Bayes Nets to Improve Early Prediction Models of Self-regulated Learning. - Jennifer Sabourin; Bradford W. Mott; James C. Lester (UMAP, 2013)

Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments. - Jennifer Sabourin; Lucy R. Shores; Bradford W. Mott; James C. Lester (Int. J. Artif. Intell. Educ., 2013)

Serious Games Get Smart: Intelligent Game-Based Learning Environments. - James C. Lester; Eunyoung Ha; Seung Y. Lee; Bradford W. Mott; Jonathan P. Rowe; Jennifer Sabourin (AI Mag., 2013)

Teacher usage behaviors within an online open educational resource repository. - Jennifer Sabourin; Lucy Kosturko; Scott W. McQuiggan (L@S, 2014)

Affect and Engagement in Game-BasedLearning Environments. - Jennifer Sabourin; James C. Lester (IEEE Trans. Affect. Comput., 2014)

Student Privacy and Educational Data Mining: Perspectives from Industry. - Jennifer Sabourin; Lucy Kosturko; Clare Fitzgerald; Scott W. McQuiggan (EDM, 2015)

Where to Next? A Comparison of Recommendation Strategies for Navigating a Learning Object Repository. - Jennifer Sabourin; Lucy Kosturko; Scott W. McQuiggan (UMAP, 2015)

Toward Automated Support for Teacher-Facilitated Formative Feedback on Student Writing. - Jennifer Sabourin; Lucy Kosturko; Kristin Hoffmann; Scott W. McQuiggan (EDM, 2016)

SAS Tools for Educational Data Mining. - Jennifer Sabourin; Scott W. McQuiggan; André De Waal (EDM, 2016)

CodeSnaps: Block-Based Robotic Programming for the Low-Budget Classroom. - Jennifer Sabourin; Lucy Kosturko; Scott W. McQuiggan (SIGCSE, 2016)

Coding for All: Computer Science Outreach for All Ages and Budgets (Abstract Only). - Jennifer Sabourin; Lucy Kosturko; Scott W. McQuiggan (SIGCSE, 2017)

SpatialCS: CS to Support Spatial Reasoning (Abstract Only). - Jennifer Sabourin; Lucy Kosturko; Scott W. McQuiggan (SIGCSE, 2018)