DEAL: dialogue management in SCXML for believable game characters. - Jenny Brusk; Torbjörn Lager; Anna Hjalmarsson; Preben Wik (Future Play, 2007)

Dealing with DEAL: A Dialogue System for Conversation Training. - Anna Hjalmarsson; Preben Wik; Jenny Brusk (SIGdial, 2007)

DEAL - a serious game for CALL practicing conversational skills in the trade domain. - Preben Wik; Anna Hjalmarsson; Jenny Brusk (SLaTE, 2007)

Dialogue management for social game characters using statecharts. - Jenny Brusk (Advances in Computer Entertainment Technology, 2008)

Implementing Social Filter Rules in a Dialogue Manager Using Statecharts. - Jenny Brusk (IVA, 2008)

Developing Natural Language Enabled Games in SCXML. - Jenny Brusk; Torbjörn Lager (J. Adv. Comput. Intell. Intell. Informatics, 2008)

Gameplay Design Patterns for Game Dialogues. - Jenny Brusk; Staffan Björk (DiGRA Conference, 2009)

Don't tell anyone! Two Experiments on Gossip Conversations. - Jenny Brusk; Ron Artstein; David R. Traum (SIGDIAL Conference, 2010)

Inclusive game design: audio interface in a graphical adventure game. - Per Anders Östblad; Henrik Engström; Jenny Brusk; Per Backlund; Ulf Wilhelmsson (Audio Mostly Conference, 2014)

Accessible Game Culture Using Inclusive Game Design - Participating in a Visual Culture That You Cannot See. - Ulf Wilhelmsson; Henrik Engström; Jenny Brusk; Per Anders Östblad (VS-GAMES, 2015)

Inclusive game design facilitating shared gaming experience. - Ulf Wilhelmsson; Henrik Engström; Jenny Brusk; Per Anders Östblad (J. Comput. High. Educ., 2017)

Prototyping Tools for Game Writers. - Henrik Engström; Jenny Brusk; Patrik Erlandsson (Comput. Games J., 2018)

Towards Sustainable Inclusive Game Design Processes. - Thomas Westin; Henrik Engström; Jenny Brusk (ArtsIT/DLI, 2019)

Activities to Support Sustainable Inclusive Game Design Processes. - Thomas Westin; Jenny Brusk; Henrik Engström (EAI Endorsed Trans. Creative Technol., 2020)

Level Design Processes and Challenges: A Cross Section of Game Development. - Tobias Karlsson; Jenny Brusk; Henrik Engström (Games Cult., 2023)

Accessibility and Inclusion in the Game Industry: A position paper. - Thomas Westin; Jenny Brusk; Adam Palmquist (FDG, 2025)