Word saber: an effective and fun VR vocabulary learning game. - Judith Hartfill; Jenny Gabel; Daniel Neves-Coelho; Daniel Vogel 003; Fabian Räthel; Simon Tiede; Oscar Ariza; Frank Steinicke (MuC, 2020)

User-Centered Design of Immersive Research Applications for Understanding Written Artefacts. - Jenny Gabel; Christof Berns; Sebastian Bosch; Jost Eickmeyer; Kaja Harter-Uibopuu; Nathalie Martin; Ann Lauren Osthof; Johann Anselm Steiger; Frank Steinicke (ICAT-EGVE, 2021)

Corona Beat - Kicking The Sedentary Habit Induced By Prolonged Social Distancing. - Jenny Gabel; Sukran Karaosmanoglu; Celeste Mason; Sebastian Rings; Frank Steinicke (VR Workshops, 2021)

Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality. - Judith Hartfill; Jenny Gabel; Lucie Kruse; Susanne Schmidt 001; Kevin Riebandt; Simone Kühn; Frank Steinicke (VRST, 2021)

Co-Design of an Augmented Reality Maintenance Tool for Gas Pressure Regulation Stations. - Julia Hertel; Jenny Gabel; Lucie Kruse; Marcel Wollborn; Frank Steinicke (ISMAR Adjunct, 2022)

Immersive Inscribed Spaces - Bringing Virtuality to Written Artefacts for Humanities. - Jenny Gabel; Christof Berns; Sebastian Bosch; Jost Eickmeyer; Kaja Harter-Uibopuu; Nathalie Martin; Ann Lauren Osthof; Johann Anselm Steiger; Frank Steinicke (i-com, 2022)

Immersive City Scripts - Virtual Theatre of Miletus - Virtual Reality Application. - Jenny Gabel (UHH-FDR, 2022)

Immersive City Scripts - Virtual Theatre of Miletus - Virtual Reality Application. - Jenny Gabel (UHH-FDR, 2022)

Immersive City Scripts - Virtual Theatre of Miletus - Virtual Reality Application. - Jenny Gabel (UHH-FDR, 2022)

Immersive City Scripts - Virtual Theatre of Miletus - Virtual Reality Application. - Jenny Gabel (UHH-FDR, 2022)

Immersive Reading: Comparison of Performance and User Experience for Reading Long Texts in Virtual Reality. - Jenny Gabel; Melanie Ludwig; Frank Steinicke (CHI Extended Abstracts, 2023)

Ancient Theatre of Miletus: A Virtual Reality Research Tool for Studying Written Artefacts. - Jenny Gabel; Sebastian Rings; Frank Steinicke (SUI, 2023)

Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Reality. - Jenny Gabel; Susanne Schmidt 001; Oscar Ariza; Frank Steinicke (VRST, 2023)

The Interior of the Church in Lucklum - Virtual Church in Lucklum - Virtual Reality Application - RFB05. - Jenny Gabel (UHH-FDR, 2023)

The Interior of the Church in Lucklum - Virtual Church in Lucklum - Windows PC Application - RFB05. - Jenny Gabel (UHH-FDR, 2023)

Immersive City Scripts - Virtual Theatre of Miletus - 3D Reconstruction First Roman Stage - RFB02. - Nathalie Martin; Jenny Gabel (UHH-FDR, 2023)

Immersive City Scripts - Virtual Theatre of Miletus - 3D Reconstruction First Roman Stage - RFB02. - Nathalie Martin; Jenny Gabel (UHH-FDR, 2023)

Immersive City Scripts - Virtual Theatre of Miletus - Virtual Reality Application. - Jenny Gabel (UHH-FDR, 2023)

Guiding Handrays in Virtual Reality: Comparison of Gaze- and Object-Based Assistive Raycast Redirection. - Jenny Gabel; Susanne Schmidt 001; Ken Pfeuffer; Frank Steinicke (SUI, 2024)

An Evaluation of Targeting Methods in Spatial Computing Interfaces with Visual Distractions. - Fabian Räthel; Susanne Schmidt 001; Jenny Gabel; Lukas Posniak; Frank Steinicke (VRST, 2024)

Immersive City Scripts - Virtual Theatre of Miletus - Unity Infopanel Template - RFB02. - Jenny Gabel (UHH-FDR, 2024)

Immersive City Scripts - Virtual Theatre of Miletus - Virtual Reality Application - RFB02. - Jenny Gabel (UHH-FDR, 2024)

Immersive City Scripts - Virtual Theatre of Miletus - Windows Touch Application - RFB02. - Jenny Gabel (UHH-FDR, 2024)

Immersive City Scripts - Virtual Theatre of Miletus - 3D Reconstruction Second Roman Stage - RFB02. - Nathalie Martin; Jenny Gabel (UHH-FDR, 2024)

Exploring Written Artefacts in Virtual Reality - Potential and Challenges for Creating Immersive Tools and Applications. - Jenny Gabel; Ann Lauren Osthof; Christof Berns; Jost Eickmeyer; Kaja Harter-Uibopuu; Johann Anselm Steiger; Frank Steinicke (VR Workshops, 2025)

A Hands-free Spatial Selection and Interaction Technique using Gaze and Blink Input with Blink Prediction for Extended Reality. - Tim Rolff; Jenny Gabel; Lauren Zerbin; Niklas Hypki; Susanne Schmidt 001; Markus Lappe; Frank Steinicke (CoRR, 2025)