A Proxy Server-Network for Real-Time Computer Games. - Jens Müller 004; Stefan Fischer 001; Sergei Gorlatch; Martin Mauve (Euro-Par, 2004)

A Scalable Architecture for Multiplayer Computer Games. - Jens Müller 004; Sergei Gorlatch (GI Jahrestagung (1), 2004)

Rokkatan: scaling an RTS game design to the massively multiplayer realm. - Jens Müller 004; Jan Hendrik Metzen; Alexander Ploss; Maraike Schellmann; Sergei Gorlatch (Advances in Computer Entertainment Technology, 2005)

Dynamic Service Provisioning for Multiplayer Online Games. - Jens Müller 004; Rafael Schwerdt; Sergei Gorlatch (APPT, 2005)

Towards High-Level Grid Programming and Load-Balancing: A Barnes-Hut Case Study. - Martin Helmut Alt; Jens Müller 004; Sergei Gorlatch (Euro-Par, 2005)

GSM: a game scalability model for multiplayer real-time games. - Jens Müller 004; Sergei Gorlatch (INFOCOM, 2005)

Data Parallelism in C++ Template Programs: a Barnes-hut Case Study. - Holger Bischof; Sergei Gorlatch; Roman Leshchinskiy; Jens Müller 004 (Parallel Process. Lett., 2005)

Clayworks: A System for Collaborative Real-Time Modeling and High-Performance Simulation. - Jens Müller 004; Martin Helmut Alt; Jan Dünnweber; Sergei Gorlatch (e-Science, 2006)

Parallelization and Scalability of Multiplayer Online Games via State Replication. - Jens Müller-Iden; Sergei Gorlatch; Tobias Schröter (High Performance Computing Workshop, 2006)

On correctness of scalable multi-server state replication in online games. - Jens Müller 004; Andreas Gössling; Sergei Gorlatch (NETGAMES, 2006)

Rokkatan: scaling an RTS game design to the massively multiplayer realm. - Jens Müller 004; Sergei Gorlatch (Comput. Entertain., 2006)

Replication-based scalable parallelisation of virtual environments. - Jens Müller-Iden (2007)

Towards a High-level design Approach for Multi-Server Online Games. - Alexander Ploss; Frank Glinka; Sergei Gorlatch; Jens Müller-Iden (GAMEON, 2007)

The edutain@grid Project. - Thomas Fahringer; Christoph Anthes; Alexis Arragon; Arton Lipaj; Jens Müller-Iden; Christopher J. Rawlings; Radu Prodan; Mike Surridge (GECON, 2007)

Replikationsbasierte Skalierbare Parallelisierung Virtueller Umgebungen [Replication-based Scalable Parallelisation of Virtual Environments]. - Jens Müller-Iden (Ausgezeichnete Informatikdissertationen, 2007)

Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. - Jens Müller 004; Sergei Gorlatch; Tobias Schröter; Stefan Fischer 001 (HPDC, 2007)

RTF: a real-time framework for developing scalable multiplayer online games. - Frank Glinka; Alexander Ploss; Jens Müller-Iden; Sergei Gorlatch (NETGAMES, 2007)

Enhancing Online Computer Games for Grids. - Jens Müller 004; Sergei Gorlatch (PaCT, 2007)

A Grid Environment For Real-Time Multiplayer Online Games. - Radu Prodan; Vlad Nae; Thomas Fahringer; Sergei Gorlatch; Frank Glinka; Alexander Ploß; Jens Müller-Iden (CoreGRID Integration Workshop, 2008)

Enhancing Grids for Massively Multiplayer Online Computer Games. - Sergei Gorlatch; Frank Glinka; Alexander Ploss; Jens Müller-Iden; Radu Prodan; Vlad Nae; Thomas Fahringer (Euro-Par, 2008)

High-Level Development of Multiserver Online Games. - Frank Glinka; Alexander Ploss; Sergei Gorlatch; Jens Müller-Iden (Int. J. Comput. Games Technol., 2008)

A Rule-Based Approach to Match Structural Patterns with Business Process Models. - Jens Müller 004 (RuleML, 2009)

Clayworks: Toward user-oriented software for collaborative modeling and simulation. - Sergei Gorlatch; Jens Müller-Iden; Martin Helmut Alt; Jan Dünnweber; Hamido Fujita; Yutaka Funyu (Knowl. Based Syst., 2009)