Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games. - Jeppe Theiss Kristensen; Paolo Burelli (CoG, 2019)

Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning. - Jeppe Theiss Kristensen; Arturo Valdivia; Paolo Burelli (CoG, 2020)

Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks. - Andreas Hald; Jens Struckmann Hansen; Jeppe Kristensen; Paolo Burelli (FDG, 2020)

Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games. - Jeppe Theiss Kristensen; Paolo Burelli (FDG, 2020)

Statistical Modelling of Level Difficulty in Puzzle Games. - Jeppe Theiss Kristensen; Arturo Valdivia; Paolo Burelli (CoG, 2021)

Personalized Game Difficulty Prediction Using Factorization Machines. - Jeppe Theiss Kristensen; Christian Guckelsberger; Paolo Burelli; Perttu Hämäläinen (UIST, 2022)

Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data. - Jeppe Theiss Kristensen; Paolo Burelli (Int. J. Comput. Games Technol., 2024)