Non-photorealistic rendering techniques for motion in computer games. - Michael Haller; Christian Hänle; Jeremiah Diephuis (Comput. Entertain., 2004)

Game Development: a Teaching Challenge [Abstract]. - Roman Divotkey; Martina Karrer; Jeremiah Diephuis (DiGRA Conference, 2009)

Lessons from Game Design: Understanding Participatory Processes through Game Mechanics. - Cristina Ampatzidou; Katharina Gugerell; Jeremiah Diephuis (Hybrid City, 2015)

MoCo motion: integrating mobile devices into a multiplayer floor-based gaming environment. - Andreas Friedl; Jeremiah Diephuis; Georgi Kostov; Otto Naderer (MUM, 2015)

Invisible Walls: Co-Presence in a Co-located Augmented Virtuality Installation. - Michael Lankes; Jürgen Hagler; Georgi Kostov; Jeremiah Diephuis (CHI PLAY, 2017)

Mini is beautiful. - Oswald Devisch; Katharina Gugerell; Jeremiah Diephuis; Teodora Constantinescu; Cristina Ampatzidou; Martina Jauschneg (IxD&A, 2017)

InstaVis: Visualizing Clusters of Instagram Message Feeds. - Andreas Stöckl; Jeremiah Diephuis; Andrea Aschauer (IV, 2020)

All AR-Board: Seamless AR Marker Integration into Board Games. - Jeremiah Diephuis; Georgi Kostov; Gabriel Mittermair (VR Workshops, 2021)

MagicMoves: A Gesture Creation Framework for Virtual Reality Applications. - Philipp Asteriou; Jeremiah Diephuis; Philipp Wintersberger (iMETA, 2023)

Heavy Haptics: Simulating Weight in Virtual Reality Applications. - Oliver Schober; Jeremiah Diephuis; Philipp Wintersberger; Wolfgang Hochleitner (iMETA, 2023)