Estimating the Distribution of Neural Connections in the Saccadic System Using a Biologically Plausible Learning rule - Preliminary Results. - Russell W. Anderson; Jeremy B. Badler; Edward L. Keller (Evolutionary Programming, 1998)

Decoding of information from distributed motor maps. - Jeremy B. Badler; Edward L. Keller (IJCNN, 1999)

Decoding of a motor command vector from distributed activity in superior colliculus. - Jeremy B. Badler; Edward L. Keller (Biol. Cybern., 2002)

Eyes alive. - Sooha Park Lee; Jeremy B. Badler; Norman I. Badler (ACM Trans. Graph., 2002)

Evaluating perceived trust from procedurally animated gaze. - Aline Normoyle; Jeremy B. Badler; Teresa Fan; Norman I. Badler; Vinícius J. Cassol; Soraia Raupp Musse (MIG, 2013)

A bottom-up method for developing a trait-based model of player behavior. - Mikhail A. Kabakov; Alessandro Canossa; Magy Seif El-Nasr; Jeremy B. Badler; Randy C. Colvin; Stefanie Tignor; Zhengxing Chen; Kunal Asarsa (CHI PLAY, 2014)

Look me in the Eyes: A Survey of Eye and Gaze Animation for Virtual Agents and Artificial Systems. - Kerstin Ruhland; Sean Andrist; Jeremy B. Badler; Christopher E. Peters; Norman I. Badler; Michael Gleicher; Bilge Mutlu; Rachel McDonnell (Eurographics (State of the Art Reports), 2014)

Anticipatory Gaze Shifts during Navigation in a Naturalistic Virtual Environment. - Jeremy B. Badler; Alessandro Canossa (CHI PLAY, 2015)

In Your Face(t) Impact of Personality and Context on Gameplay Behavior. - Alessandro Canossa; Jeremy B. Badler; Magy Seif El-Nasr; Stefanie Tignor; Randy C. Colvin (FDG, 2015)

A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception. - Kerstin Ruhland; Christopher E. Peters; Sean Andrist; Jeremy B. Badler; Norman I. Badler; Michael Gleicher; Bilge Mutlu; Rachel McDonnell (Comput. Graph. Forum, 2015)

Eliciting Emotions in Design of Games - a Theory Driven Approach. - Alessandro Canossa; Jeremy B. Badler; Magy Seif El-Nasr; Eric Anderson 001 (EMPIRE@RecSys, 2016)