Latency-driven distribution: infrastructure needs of participatory entertainment applications. - Farzad Safaei; Paul Boustead; Cong Duc Nguyen; Jeremy Brun; Mehran Dowlatshahi (IEEE Commun. Mag., 2005)

Fairness and playability in online multiplayer games. - Jeremy Brun; Farzad Safaei; Paul Boustead (CCNC, 2006)

Server topology considerations in online games. - Jeremy Brun; Farzad Safaei; Paul Boustead (NETGAMES, 2006)

Managing latency and fairness in networked games. - Jeremy Brun; Farzad Safaei; Paul Boustead (Commun. ACM, 2006)