Jeremy R. Cooperstock

Orcid: 0000-0002-3392-2541

Affiliations:
  • McGill University, Montreal, Canada


According to our database1, Jeremy R. Cooperstock authored at least 137 papers between 1993 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of two.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
I See What You're Hearing: Facilitating The Effect of Environment on Perceived Emotion While Teleconferencing.
Proc. ACM Hum. Comput. Interact., April, 2023

Training to Understand Complex Haptic Phrases: A Longitudinal Investigation.
Proceedings of the IEEE World Haptics Conference, 2023

2022
IMAGE: a deployment framework for creating multimodal experiences of web graphics.
Proceedings of the W4A'22: 19th Web for All Conference, Lyon, France, April 25 - 26, 2022, 2022

The Sound of Hallucinations: Toward a more convincing emulation of internalized voices.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Understanding Smartphone Notifications' Activity Disruption via In Situ Wrist Motion Monitoring.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Speaking Haptically: From Phonemes to Phrases With a Mobile Haptic Communication System.
IEEE Trans. Haptics, 2021

Towards Context-aware Automatic Haptic Effect Generation for Home Theatre Environments.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Improved Attribute Manipulation in the Latent Space of StyleGAN for Semantic Face Editing.
Proceedings of the 20th IEEE International Conference on Machine Learning and Applications, 2021

Identification and Information Transfer of Multidimensional Tactons Presented by a Single Vibrotactile Actuator.
Proceedings of the IEEE World Haptics Conference, 2021

3D Printed Tactile Illusions and Demonstrations.
Proceedings of the IEEE World Haptics Conference, 2021

Multimodal Haptic Armrest for Immersive 4D Experiences.
Proceedings of the IEEE World Haptics Conference, 2021

Conversing Using WhatsHap: a Phoneme Based Vibrotactile Messaging Platform.
Proceedings of the IEEE World Haptics Conference, 2021

CanHap 501: Learning Haptic UX Design in Remote Teams.
Proceedings of the IEEE World Haptics Conference, 2021

Context-aware Automatic Haptic Effect Generation Algorithm for Improved Content Viewing Experiences.
Proceedings of the IEEE World Haptics Conference, 2021

Active Sampling for Efficient Subjective Evaluation of Tactons at Scale.
Proceedings of the IEEE World Haptics Conference, 2021

2020
Ten Little Fingers, Ten Little Toes: Can Toes Match Fingers for Haptic Discrimination?
IEEE Trans. Haptics, 2020

Contact Force Estimation from Raw Photoplethysmogram Signal.
Proceedings of the 2020 IEEE Sensors, Rotterdam, The Netherlands, October 25-28, 2020, 2020

Embedded Haptic Waveguides to Improve Tactile Feedback : Designing a custom 3D-printed surface to enhance signal mediation.
Proceedings of the 2020 IEEE Sensors, Rotterdam, The Netherlands, October 25-28, 2020, 2020

Single-Actuator Simultaneous Haptic Rendering for Multiple Vital Signs.
Proceedings of the HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence, 2020

HapToes: Vibrotactile Numeric Information Delivery via Tactile Toe Display.
Proceedings of the 2020 IEEE Haptics Symposium, 2020

Habituation to Pseudo-Ambient Vibrotactile Patterns for Remote Awareness.
Proceedings of the 2020 IEEE Haptics Symposium, 2020

Exploring the Effectiveness of Haptic Alarm Displays for Critical Care Environments.
Proceedings of the 2020 IEEE Haptics Symposium, 2020

2019
Getting Your Hands Dirty Outside the Lab: A Practical Primer for Conducting Wearable Vibrotactile Haptics Research.
IEEE Trans. Haptics, 2019

Evaluating Multimodal Feedback for Assembly Tasks in a Virtual Environment.
Proc. ACM Hum. Comput. Interact., 2019

What Is Hard about Teaching Machine Learning to Non-Majors? Insights from Classifying Instructors' Learning Goals.
ACM Trans. Comput. Educ., 2019

Towards Consistent Haptic Coupling with HaptiStrap: Doing Better than "Tight yet Comfortable".
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Can You Teach Me To Machine Learn?
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Exploring the Use of Fingerprint Sensor Gestures for Unlock Journaling: A Comparison With Slide-to-X.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

BarryWhaptics: Towards Countering Social Biases Using Real-Time Haptic Enhancement of Voice.
Proceedings of the 2019 IEEE World Haptics Conference, 2019

Haptic Speech Communication Using Stimuli Evocative of Phoneme Production.
Proceedings of the 2019 IEEE World Haptics Conference, 2019

Single-Actuator Vibrotactile Numeric Information Delivery in the Face of Distraction.
Proceedings of the 2019 IEEE World Haptics Conference, 2019

Detecting Perception of Smartphone Notifications Using Skin Conductance Responses.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Reversing Voice-Related Biases Through Haptic Reinforcement.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

SweatSponse: Closing the Loop on Notification Delivery Using Skin Conductance Responses.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Pseudo-Ambience: Filling the Gap Between Notifications and Continuous Information Displays.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Exploring the Limits of Vibrotactile Numeric Information Delivery.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Feel-a-bump: Haptic feedback for foot-based angular menu selection.
Proceedings of the 2018 IEEE Haptics Symposium, 2018

Enhanced Pressure-Based Multimodal Immersive Experiences.
Proceedings of the 9th Augmented Human International Conference, 2018

Pressure or Movement?
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Laughter and Tickles: Toward Novel Approaches for Emotion and Behavior Elicitation.
IEEE Trans. Affect. Comput., 2017

Raising the Heat: Electrical Muscle Stimulation for Simulated Heat Withdrawal Response.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

To Veer or Not to Veer: Learning from Experts How to Stay Within the Crosswalk.
Proceedings of the 2017 IEEE International Conference on Computer Vision Workshops, 2017

VibeWalk: Foot-based tactons during walking and quiet stance.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

Free the Hands! Enhanced Target Selection via a Variable-Friction Shoe.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Prioritizing foreground selection of natural chirp sounds by tempo and spectral centroid.
J. Multimodal User Interfaces, 2016

User-Driven Techniques for the Design and Evaluation of New Musical Interfaces.
Comput. Music. J., 2016

Expressing Human State via Parameterized Haptic Feedback for Mobile Remote Implicit Communication.
Proceedings of the 7th Augmented Human International Conference, 2016

2015
Digital Facial Augmentation for Interactive Entertainment.
EAI Endorsed Trans. e Learn., 2015

sharedFace: Interactive Facial Projection Mapping.
Proceedings of the 2015 Virtual Reality International Conference, 2015

Improving Haptic Feedback on Wearable Devices through Accelerometer Measurements.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Evaluation of Docking Task Performance Using Mid-air Interaction Techniques.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

EmbodiNet: Enriching Distributed Musical Collaboration Through Embodied Interactions.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

The loud bird doesn't (always) get the worm: Why computational salience also needs brightness and tempo.
Proceedings of the 21st International Conference on Auditory Display, 2015

2014
Real-time emergency response: improved management of real-time information during crisis situations.
J. Multimodal User Interfaces, 2014

EmbodiComp: Embodied Interaction for Mixing and Composition.
Proceedings of the Music Technology meets Philosophy, 2014

Event-based haptic vibration synthesis using a recursive filter for lower limb prosthetics.
Proceedings of the 2014 IEEE International Symposium on Haptic, 2014

2013
Vibrotactile Rendering of Splashing Fluids.
IEEE Trans. Haptics, 2013

Real-time free viewpoint video from a range sensor and color cameras.
Mach. Vis. Appl., 2013

Spatialized Audio Environmental Awareness for Blind Users with a Smartphone.
Mob. Networks Appl., 2013

Predicting an Orchestral Conductor's Baton Movements Using Machine Learning.
Comput. Music. J., 2013

Vibration-Induced Friction Control for Walkway Locomotion Interface.
Proceedings of the IEEE International Conference on Systems, 2013

Reactive Environment for Network Music Performance.
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013

Listen to it yourself!: evaluating usability of what's around me? for the blind.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Overcoming limitations of the trackpad for 3d docking operations.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Toward Dynamic Image Mosaic Generation With Robustness to Parallax.
IEEE Trans. Image Process., 2012

Preconditioning for Edge-Preserving Image Super Resolution.
IEEE Trans. Image Process., 2012

Eyes-free environmental awareness for navigation.
J. Multimodal User Interfaces, 2012

A High-Fidelity Orchestra Simulator for Individual Musicians' Practice.
Comput. Music. J., 2012

Visualization feedback for musical ensemble practice: a case study on phrase articulation and dynamics.
Proceedings of the Visualization and Data Analysis 2012, 2012

A Reactive Environment for Dynamic Volume Control.
Proceedings of the 12th International Conference on New Interfaces for Musical Expression, 2012

Smartphone Sensor Reliability for Augmented Reality Applications.
Proceedings of the Mobile and Ubiquitous Systems: Computing, Networking, and Services, 2012

TeleHuman: effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence pod.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Multimodal Telepresence Systems.
IEEE Signal Process. Mag., 2011

What's around Me? Spatialized Audio Augmented Reality for Blind Users with a Smartphone.
Proceedings of the Mobile and Ubiquitous Systems: Computing, Networking, and Services, 2011

To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

On the Limits of the Human Motor Control Precision: The Search for a Device's Human Resolution.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

End-user viewpoint control of live video from a medical camera array.
Proceedings of the 2011 Fifth ACM/IEEE International Conference on Distributed Smart Cameras, 2011

Pop-up depth views for improving 3D target acquisition.
Proceedings of the Graphics Interface 2011 Conference, 2011

Fully automatic multi-projector calibration with an uncalibrated camera.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2011

2010
SoundPark: Exploring Ubiquitous.
Stud. Inform. Univ., 2010

Interaction capture in immersive virtual environments via an intelligent floor surface.
Proceedings of the IEEE Virtual Reality Conference, 2010

Simulation integration for healthcare education, training and assessment.
Proceedings of the Fifth IEEE International Conference on Digital Information Management, 2010

Design of a vibrotactile display via a rigid surface.
Proceedings of the 2010 IEEE Haptics Symposium, 2010

Probabilistic Tracking of Pedestrian Movements via In-Floor Force Sensing.
Proceedings of the Canadian Conference on Computer and Robot Vision, 2010

Contact sensing and interaction techniques for a distributed, multimodal floor display.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Touch Is Everywhere: Floor Surfaces as Ambient Haptic Interfaces.
IEEE Trans. Haptics, 2009

Multimodal floor for immersive environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Challenges and Performance of High-Fidelity Audio Streaming for Interactive Performances.
Proceedings of the 9th International Conference on New Interfaces for Musical Expression, 2009

A Comparative Study of Monoscopic and Stereoscopic Display for a Probe-Positioning Task.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

Integrating Simulation Devices and Systems.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

Did "Minority Report" Get It Wrong? Superiority of the Mouse over 3D Input Devices in a 3D Placement Task.
Proceedings of the Human-Computer Interaction, 2009

Audio Graffiti: A Location Based Audio-Tagging and Remixing Environment.
Proceedings of the 2009 International Computer Music Conference, 2009

Toward iconic vibrotactile information display using floor surfaces.
Proceedings of the World Haptics 2009, 2009

SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture.
Proceedings of the Distributed Applications and Interoperable Systems, 2009

Tech-note: Multimodal feedback in 3D target acquisition.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Human - Computer Interaction.
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008

Large-Scale Mobile Audio Environments for Collaborative Musical Interaction.
Proceedings of the 8th International Conference on New Interfaces for Musical Expression, 2008

A Mobile Wireless Augmented Guitar.
Proceedings of the 8th International Conference on New Interfaces for Musical Expression, 2008

Depth-based image mosaicing for both static and dynamic scenes.
Proceedings of the 19th International Conference on Pattern Recognition (ICPR 2008), 2008

Exploring Musical mappings and Generating Accompaniment with Chaotic Systems.
Proceedings of the 2008 International Computer Music Conference, 2008

Efficient image restoration with the Huber-Markov prior model.
Proceedings of the International Conference on Image Processing, 2008

A Vibrotactile Device for Display of Virtual Ground Materials in Walking.
Proceedings of the Haptics: Perception, 2008

Biosignals Analysis and its Application in a Performance Setting - Towards the Development of an Emotional-Imaging Generator.
Proceedings of the First International Conference on Biomedical Electronics and Devices, 2008

2007
Enabling gestural interaction by means of tracking dynamical systems models and assistive feedback.
Proceedings of the IEEE International Conference on Systems, 2007

Peripheral Telecommunications: Supporting Distributed Awareness and Seamless Transitions to the Foreground.
Proceedings of the Pervasive Computing for Quality of Life Enhancement, 2007

Fast Super-Resolution for Rational Magnification Factors.
Proceedings of the International Conference on Image Processing, 2007

Shadow Removal in Front Projection Environments Using Object Tracking.
Proceedings of the 2007 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2007), 2007

Overcoming Parallax and Sampling Density Issues in Image Mosaicing of Non-Planar Scenes.
Proceedings of the British Machine Vision Conference 2007, 2007

2006
An empirical evaluation of factors influencing camera calibration accuracy using three publicly available techniques.
Mach. Vis. Appl., 2006

A framework for immersive spatial audio performance.
Proceedings of the New Interfaces for Musical Expression, 2006

An Improved Representation of Junctions Through Asymmetric Tensor Diffusion.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

Generic Real-Time Tracking Method on Semi-Dynamic Scenes.
Proceedings of the 18th International Conference on Pattern Recognition (ICPR 2006), 2006

A Paradigm for Physical Interaction with Sound in 3-D Audio Space.
Proceedings of the 2006 International Computer Music Conference, 2006

Preconditioning for Temporal Video Superresolution.
Proceedings of the British Machine Vision Conference 2006, 2006

An Asymmetrical Diffusion Framework for Junction Analysis.
Proceedings of the British Machine Vision Conference 2006, 2006

2005
Requirements for Camera Calibration: Must Accuracy Come with a High Price?
Proceedings of the 7th IEEE Workshop on Applications of Computer Vision / IEEE Workshop on Motion and Video Computing (WACV/MOTION 2005), 2005

High-Resolution Video Synthesis from Mixed-Resolution Video Based on the Estimate-and-Correct Method.
Proceedings of the 7th IEEE Workshop on Applications of Computer Vision / IEEE Workshop on Motion and Video Computing (WACV/MOTION 2005), 2005

A New Photo Consistency Test for Voxel Coloring.
Proceedings of the Second Canadian Conference on Computer and Robot Vision (CRV 2005), 2005

2004
Improving Depth Maps by Nonlinear Diffusion.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Color Correction Methods with Application to Digital Projection Environments.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

A framework for 3D visualisation and manipulation in an immersive space using an untethered bimanual gestural interface.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

2002
The "Intelligent Classroom": changing teaching and learning with an evolving technological environment.
Comput. Educ., 2002

Arm Gesture Detection in a Classroom Environment.
Proceedings of the 6th IEEE Workshop on Applications of Computer Vision (WACV 2002), 2002

Automated Feature Registration for Robust Tracking Methods.
Proceedings of the 16th International Conference on Pattern Recognition, 2002

2001
The Recording Studio that Spanned a Continent.
Proceedings of the First International Conference on WEB Delivering of Music (WEDELMUSIC '01), 2001

McGill Reddogs.
Proceedings of the RoboCup 2001: Robot Soccer World Cup V, 2001

2000
Inter-Layer Learning Towards Emergent Cooperative Behavior.
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on on Innovative Applications of Artificial Intelligence, July 30, 2000

1997
Reactive Environments.
Commun. ACM, 1997

From the Flashing 12: 00 to a Usable Machine: Applying UbiComp to the VCR.
Proceedings of the Human Factors in Computing Systems, 1997

1996
Why Use a Fishing Line When you Have a Net? An Adaptive Multicast Data Distribution Protocol.
Proceedings of the USENIX Annual Technical Conference, 1996

Beating the Limitations of Camera-Monitor Mediated Telepresence with Extra Eyes.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
The Statistical Adversary Allows Optimal Money-Making Trading Strategies.
Proceedings of the Sixth Annual ACM-SIAM Symposium on Discrete Algorithms, 1995

Evolution of a Reactive Environment.
Proceedings of the Human Factors in Computing Systems, 1995

Talking your way around a conference: a speech interface for remote equipment control.
Proceedings of the 1995 Conference of the Centre for Advanced Studies on Collaborative Research, 1995

Making the user interface disappear: the reactive room.
Proceedings of the 1995 Conference of the Centre for Advanced Studies on Collaborative Research, 1995

1993
Self-supervised learning for docking and target reaching.
Robotics Auton. Syst., 1993

An Efficiently Trainable Neural Network Based Vision-Guided Robot Arm.
Proceedings of the 1993 IEEE International Conference on Robotics and Automation, 1993


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