Procedural Generation of Urban Environments through Space and Time. - Jeremy Noghani; Fotis Liarokapis; Eike Falk Anderson (Eurographics (Posters), 2010)

Randomly Generated 3D Environments for Serious Games. - Jeremy Noghani; Fotis Liarokapis; Eike Falk Anderson (VS-GAMES, 2010)

Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture. - Jeremy Noghani; Eike Falk Anderson; Fotis Liarokapis (VAST (Short and Project Papers), 2012)