Hands on cooking: towards an attentive kitchen. - Jeremy S. Bradbury; Jeffrey S. Shell; Craig B. Knowles (CHI Extended Abstracts, 2003)

Evaluating and improving the automatic analysis of implicit invocation systems. - Jeremy S. Bradbury; Jürgen Dingel (ESEC / SIGSOFT FSE, 2003)

A survey of self-management in dynamic software architecture specifications. - Jeremy S. Bradbury; James R. Cordy; Jürgen Dingel; Michel Wermelinger (WOSS, 2004)

An empirical framework for comparing effectiveness of testing and property-based formal analysis. - Jeremy S. Bradbury; James R. Cordy; Jürgen Dingel (PASTE, 2005)

Implementation and Verification of Implicit-Invocation Systems Using Source Transformation. - Hongyu Zhang; Jeremy S. Bradbury; James R. Cordy; Jürgen Dingel (SCAM, 2005)

Using source transformation to test and model check implicit-invocation systems. - Hongyu Zhang; Jeremy S. Bradbury; James R. Cordy; Jürgen Dingel (Sci. Comput. Program., 2006)

Verifying Distributed, Event-Based Middleware Applications Using Domain-Specific Software Model Checking. - L. Ruhai Cai; Jeremy S. Bradbury; Jürgen Dingel (FMOODS, 2007)

Using clone detection to identify bugs in concurrent software. - Kevin Jalbert; Jeremy S. Bradbury (ICSM, 2010)

How Good is Static Analysis at Finding Concurrency Bugs? - Devin Kester; Martin Mwebesa; Jeremy S. Bradbury (SCAM, 2010)

TIE: an interactive visualization of thread interleavings. - Gowritharan Maheswara; Jeremy S. Bradbury; Christopher Collins 001 (SOFTVIS, 2010)

Implementing and Evaluating a Runtime Conformance Checker for Mobile Agent Systems. - Ahmad A. Saifan; Jürgen Dingel; Jeremy S. Bradbury; Ernesto Posse (ICST, 2011)

Guest Editorial for Special Section on Mutation Testing. - Benoit Baudry; Jeremy S. Bradbury; Gordon Fraser 001 (Inf. Softw. Technol., 2011)

Predicting mutation score using source code and test suite metrics. - Kevin Jalbert; Jeremy S. Bradbury (RAISE@ICSE, 2012)

Using combinatorial benchmark construction to improve the assessment of concurrency bug detection tools. - Jeremy S. Bradbury; Itai Segall; Eitan Farchi; Kevin Jalbert; David Kelk (PADTAD, 2012)

8th Workshop on Challenges for Parallel Computing. - Priya Unnikrishnan; Kit Barton; Jeremy S. Bradbury; Reza Azimi (CASCON, 2013)

Effectively using search-based software engineering techniques within model checking and its applications. - Jeremy S. Bradbury; David Kelk; Mark Green 001 (CMSBSE@ICSE, 2013)

Automatically Repairing Concurrency Bugs with ARC. - David Kelk; Kevin Jalbert; Jeremy S. Bradbury (MUSEPAT, 2013)

UML Modelling of Design Patterns for Wireless Sensor Networks. - John Khalil Jacoub; Ramiro Liscano; Jeremy S. Bradbury; Jared Fisher (SENSORNETS, 2013)

Special section on Mutation testing (Mutation 2010). - Lydie du Bousquet; Jeremy S. Bradbury; Gordon Fraser 001 (Sci. Comput. Program., 2013)

9th workshop on challenges for parallel computing. - Priya Unnikrishnan; Jeremy S. Bradbury; Kit Barton; Robert Ho (CASCON, 2014)

10th workshop on challenges for parallel computing. - Robert Ho; Jeremy S. Bradbury; Kit Barton (CASCON, 2015)

11th Workshop on Challenges for Parallel Computing. - Robert Ho; Jeremy S. Bradbury; Kit Barton (CASCON, 2016)

Robot on!: a serious game for improving programming comprehension. - Michael A. Miljanovic; Jeremy S. Bradbury (GAS@ICSE, 2016)

12th workshop on challenges for parallel computing. - Robert Ho; Jeeva Paudel; Jeremy S. Bradbury (CASCON, 2017)

RoboBUG: A Serious Game for Learning Debugging Techniques. - Michael A. Miljanovic; Jeremy S. Bradbury (ICER, 2017)

13th workshop on challenges for parallel computing. - Jeeva Paudel; Wael Yehia; Jeremy S. Bradbury (CASCON, 2018)

A Review of Serious Games for Programming. - Michael A. Miljanovic; Jeremy S. Bradbury (JCSG, 2018)

Making Serious Programming Games Adaptive. - Michael A. Miljanovic; Jeremy S. Bradbury (JCSG, 2018)

Automatically predicting bug severity early in the development process. - Jude Arokiam; Jeremy S. Bradbury (ICSE (NIER), 2020)

GidgetML: an adaptive serious game for enhancing first year programming labs. - Michael A. Miljanovic; Jeremy S. Bradbury (ICSE (SEET), 2020)

ToCaMS - Workshop on Testing of Configurable and Multi-variant Systems. - Jeremy S. Bradbury; Peter M. Kruse; Mehrdad Saadatmand; Holger Schlingloff (ICST Workshops, 2020)

Run, Llama, Run: A Collaborative Physical and Online Coding Game for Children. - Stacey A. Koornneef; Jeremy S. Bradbury; Michael A. Miljanovic (SIGCSE (2), 2022)

Engineering Adaptive Serious Games Using Machine Learning. - Michael A. Miljanovic; Jeremy S. Bradbury (Software Engineering for Games in Serious Contexts, 2023)

Adapting Between Parsons Problems and Coding Tasks. - Nadia L. Goralski; Jeremy S. Bradbury (SIGCSE (2), 2023)

Run, Llama, Run: A Computational Thinking Game for K-5 Students Designed to Support Equitable Access. - Stacey A. Koornneef; Jeremy S. Bradbury; Michael A. Miljanovic (SIGCSE (2), 2023)

PIE: A Tool for Visualizing the Life Cycle of Design Patterns in Open Source Software Projects. - Kashif Hussain; Christopher Collins 001; Jeremy S. Bradbury (VISSOFT, 2024)

Addressing Data Leakage in HumanEval Using Combinatorial Test Design. - Jeremy S. Bradbury; Riddhi More (ICST, 2025)

An Analysis of LLM Fine-Tuning and Few-Shot Learning for Flaky Test Detection and Classification. - Riddhi More; Jeremy S. Bradbury (ICST, 2025)

How Effective and Efficient are Student-Written Software Tests? - Amanda Showler; Michael A. Miljanovic; Jeremy S. Bradbury (SIGCSE (1), 2025)

Assessing Data Augmentation-Induced Bias in Training and Testing of Machine Learning Models. - Riddhi More; Jeremy S. Bradbury (CoRR, 2025)