Procedural haptic texture. - Jeremy Shopf; Marc Olano (UIST, 2006)

Real-Time Isosurface Extraction Using the GPU Programmable Geometry Pipeline. - Natalya Tatarchuk; Jeremy Shopf; Christopher DeCoro (SIGGRAPH Courses, 2007)

March of the Froblins: simulation and rendering massive crowds of intelligent and detailed creatures on GPU. - Jeremy Shopf; Joshua Barczak; Christopher Oat; Natalya Tatarchuk (SIGGRAPH Games, 2008)

Advanced interactive medical visualization on the GPU. - Natalya Tatarchuk; Jeremy Shopf; Christopher DeCoro (J. Parallel Distributed Comput., 2008)

Hierarchical Image-Space Radiosity for Interactive Global Illumination. - Greg Nichols; Jeremy Shopf; Chris Wyman (Comput. Graph. Forum, 2009)

Spatial Binning on the GPU. - Christopher Oat; Joshua Barczak; Jeremy Shopf (GPU Pro, 2010)

Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination. - Chris Wyman; Greg Nichols; Jeremy Shopf (GPU Pro, 2010)