Students' perceptions about the use of video games in the classroom. - Jeroen Bourgonjon; Martin Valcke; Ronald Soetaert; Tammy Schellens (Comput. Educ., 2010)

Parental acceptance of digital game-based learning. - Jeroen Bourgonjon; Martin Valcke; Ronald Soetaert; Bram de Wever; Tammy Schellens (Comput. Educ., 2011)

From Counter-Strike to Counter-Statement: using Burke's pentad as a tool for analysing video games. - Jeroen Bourgonjon; Kris Rutten; Ronald Soetaert; Martin Valcke (Digit. Creativity, 2011)

Researching instructional use and the technology acceptation of learning management systems by secondary school teachers. - Cindy De Smet; Jeroen Bourgonjon; Bram de Wever; Tammy Schellens; Martin Valcke (Comput. Educ., 2012)

Digital games in the classroom? A contextual approach to teachers' adoption intention of digital games in formal education. - Frederik De Grove; Jeroen Bourgonjon; Jan Van Looy (Comput. Hum. Behav., 2012)

Acceptance of game-based learning by secondary school teachers. - Jeroen Bourgonjon; Frederik De Grove; Cindy De Smet; Jan Van Looy; Ronald Soetaert; Martin Valcke (Comput. Educ., 2013)

Players' perspectives on the positive impact of video games: A qualitative content analysis of online forum discussions. - Jeroen Bourgonjon; Geert Vandermeersche; Bram de Wever; Ronald Soetaert; Martin Valcke (New Media Soc., 2016)