Dynamic server allocation in a real-life deployable communications architecture for networked games. - Peter Quax; Jeroen Dierckx; Bart Cornelissen; Gert Vansichem; Wim Lamotte (NETGAMES, 2008)

ALVIC versus the Internet: Redesigning a Networked Virtual Environment Architecture. - Peter Quax; Jeroen Dierckx; Bart Cornelissen; Wim Lamotte (Int. J. Comput. Games Technol., 2008)

ALVIC-NG: state management and immersive communication for massively multiplayer online games and communities. - Peter Quax; Bart Cornelissen; Jeroen Dierckx; Gert Vansichem; Wim Lamotte (Multim. Tools Appl., 2009)

Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game. - Maarten Wijnants 001; Wouter Vanmontfort; Jeroen Dierckx; Peter Quax; Wim Lamotte; Katrien De Moor; Jeroen Vanattenhoven (ICEC, 2011)

synchronous MediaSharing: social and communal media consumption for geographically dispersed users. - Maarten Wijnants 001; Jeroen Dierckx; Peter Quax; Wim Lamotte (MMSys, 2012)

The Need for Data-driven Bike Fitting: Data Study of Subjective Expert Fitting. - Jarich Braeckevelt; Jelle De Bock; Joke Schuermans; Steven Verstockt; Erik Witvrouw; Jeroen Dierckx (icSPORTS, 2019)