Gaming at a LAN event: the social context of playing video games. - Jeroen Jansz; Lonneke Martens (New Media Soc., 2005)

Appeal of Playing Online First Person Shooter Games. - Jeroen Jansz; Martin Tanis (Cyberpsychology Behav. Soc. Netw., 2007)

Review Article: The paratextual pleasures of reading about playing video games. - Jeroen Jansz (New Media Soc., 2008)

To persevere is to save the world: exploring expertise in gaming. - Joyce L. D. Neys; Jeroen Jansz; Eduard S.-H. Tan (Fun and Games, 2010)

The effects of interactive brand placements in online games on children's cognitive, affective, and conative brand responses. - Eva A. van Reijmersdal; Jeroen Jansz; Oscar Peters; Guda van Noort (Comput. Hum. Behav., 2010)

Playing The Sims2: an exploration of gender differences in players' motivations and patterns of play. - Jeroen Jansz; Corinne Avis; Mirjam Vosmeer (New Media Soc., 2010)

Why girls go pink: Game character identification and game-players' motivations. - Eva A. van Reijmersdal; Jeroen Jansz; Oscar Peters; Guda van Noort (Comput. Hum. Behav., 2013)

Framing and praising Allah on YouTube: Exploring user-created videos about Islam and the motivations for producing them. - Lela Mosemghvdlishvili; Jeroen Jansz (New Media Soc., 2013)

Exploring persistence in gaming: The role of self-determination and social identity. - Joyce L. D. Neys; Jeroen Jansz; Eduard S.-H. Tan (Comput. Hum. Behav., 2014)

The Players' Experience of Immersion in Persuasive Games. - Manuela Hafner; Jeroen Jansz (Int. J. Serious Games, 2018)

Procedural Arguments of Persuasive Games: An Elaboration Likelihood Perspective. - Ruud S. Jacobs; Stefan Werning; Jeroen Jansz; Julia Kneer (J. Media Psychol. Theor. Methods Appl., 2021)