The Appeal of Violent Video Games to Lower Educated Aggressive Adolescent Boys from Two Countries. - Jeroen S. Lemmens; Brad Bushman; Elly A. Konijn (Cyberpsychology Behav. Soc. Netw., 2006)

Psychosocial causes and consequences of pathological gaming. - Jeroen S. Lemmens; Patti M. Valkenburg; Jochen Peter (Comput. Hum. Behav., 2011)

Addictive Online Games: Examining the Relationship Between Game Genres and Internet Gaming Disorder. - Jeroen S. Lemmens; Stefan J. F. Hendriks (Cyberpsychology Behav. Soc. Netw., 2016)

The Social Media Disorder Scale. - Regina J. J. M. van den Eijnden; Jeroen S. Lemmens; Patti M. Valkenburg (Comput. Hum. Behav., 2016)

Measuring Media Multitasking. - Susanne E. Baumgartner; Jeroen S. Lemmens; Wouter D. Weeda; Mariette Huizinga (J. Media Psychol. Theor. Methods Appl., 2017)

Fear and loathing in VR: the emotional and physiological effects of immersive games. - Jeroen S. Lemmens; Monika Simon; Sindy R. Sumter (Virtual Real., 2022)

Caught them all: Gaming disorder, motivations for playing and spending among core Pokémon Go players. - Jeroen S. Lemmens; Ilse A. M. Weergang (Entertain. Comput., 2023)