Digitization and 3D modeling of movable books. - Pierre Cubaud; Jérôme Dupire; Alexandre Topol (JCDL, 2005)

Experiments Towards 3D Immersive Interaction for Digital Libraries. - Rodrigo Andrade de Almeida; Pierre Cubaud; Jérôme Dupire; Stéphane Natkin; Alexandre Topol (Edutainment, 2006)

Interactions et métadonnées riches pour les bibliothèques numérisées. - Rodrigo Andrade de Almeida; Pierre Cubaud; Jérôme Dupire; Alexandre Topol (Document Numérique, 2006)

Physiological Player Sensing: New Interaction Devices for Video Games. - Jérôme Dupire; Viviane Gal; Alexandre Topol (ICEC, 2008)

Fluid interaction for the document in context. - Pierre Cubaud; Jérôme Dupire; Alexandre Topol (Bull. IEEE Tech. Comm. Digit. Libr., 2008)

AZ66 (Demo submission). - Stéphan Froment; Mélanie Ginibre; Stéphanie Mader; Antoine Sarafian; Aymeric Schwartz; Delphine Soriano; Jérôme Dupire; Alexandre Topol (ICE-GIC, 2009)

AZ66: How Can We Play with Emotions?. - Stéphan Froment; Mélanie Ginibre; Stéphanie Mader; Antoine Sarafian; Aymeric Schwartz; Delphine Soriano; Alexandre Topol; Jérôme Dupire (ICEC, 2009)

Affective Interaction: Challenges at the Ubiquitous Computing Times. - Stephane Gros; Jérôme Dupire; Stéphane Natkin (ICEC, 2009)

Preface to the Special Issue of best papers from ICEC 2009. - Jérôme Dupire; Stéphane Natkin (Entertain. Comput., 2011)

INTRODUCTION. Du jeu sérieux au jeu utile. - Jérôme Dupire; J. Labat; Stéphane Natkin (Rev. d'Intelligence Artif., 2011)

Sweet Cheese. Back to the Physical World. - Jérôme Dupire (AAATE Conf., 2015)

Designing indoor tangible games based on fuzzy localisation. - Raphaël Robert-Bouchard; Jérôme Dupire; Pierre Cubaud (GEM, 2015)

Design of a Curriculum Framework for Raising Awareness of Game Accessibility. - Thomas Westin; Jérôme Dupire (ICCHP (1), 2016)

Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility. - Thomas Westin; Jérôme Dupire (ICEC, 2016)

Monitoring player attention: A non-invasive measurement method applied to serious games. - Zahen Malla Osman; Jérôme Dupire; Stéphanie Mader; Pierre Cubaud; Stéphane Natkin (Entertain. Comput., 2016)

Lessons from Helen Keller: How to Make the Comics Accessible? - Jérôme Dupire; Yvan Boude (AAATE Conf., 2017)

Digital Games Accessibility - Introduction to the Special Thematic Session. - Dominique Archambault; Jérôme Dupire (ICCHP (1), 2018)

Game Accessibility Guidelines and WCAG 2.0 - A Gap Analysis. - Thomas Westin; JaEun Jemma Ku; Jérôme Dupire; Ian Hamilton (ICCHP (1), 2018)

Workshop: Towards Inclusive Co-creation of Inclusive Games. - Franco Eusébio Garcia; Thomas Westin; Jérôme Dupire (ICEC-JCSG, 2019)

Vers une accessibilité accessible. - Jérôme Dupire (2020)

A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities. - Lida Huang; Chaomei Xu; Thomas Westin; Jérôme Dupire; Florian Le Lièvre; Xueting Shi (HCI (46), 2022)

Layout and Activity-based Textbook Modeling for Automatic PDF Textbook Extraction. - Élise Lincker; Olivier Pons; Camille Guinaudeau; Isabelle Barbet; Jérôme Dupire; Céline Hudelot; Vincent Mousseau; Caroline Huron (iTextbooks@AIED, 2023)

Noisy and Unbalanced Multimodal Document Classification: Textbook Exercises as a Use Case. - Élise Lincker; Camille Guinaudeau; Olivier Pons; Jérôme Dupire; Céline Hudelot; Vincent Mousseau; Isabelle Barbet; Caroline Huron (CBMI, 2023)

Gameplay Audio Description: Death of Internet as a Pilot Study. - María Eugenia Larreina-Morales; Allan Di Rosa; Jérôme Dupire (ICEC, 2023)

Classification automatique de données déséquilibrées et bruitées : application aux exercices de manuels scolaires. - Élise Lincker; Camille Guinaudeau; Olivier Pons; Jérôme Dupire; Isabelle Barbet; Céline Hudelot; Vincent Mousseau; Caroline Huron (CORIA-TALN (4), 2023)

Virtual Reality and Accessibility: What Users Need? - Noémie Kempa; Isabelle Barbet; Jérôme Dupire (ICEC, 2024)

Game Audio Description in Death of Internet: Insights from Players and Developers. - Allan Di Rosa; María Eugenia Larreina-Morales; Jérôme Dupire (ICEC, 2024)

Game Accessibility Research Summit Workshop. - Thomas Westin; Jérôme Dupire; Lizbeth Goodman; Esteban Clua (ICEC, 2024)