Anticipating user's needs with playful methods. - Jessy Barré; Stéphanie Buisine; Jérôme Guegan; Fabrice Mantelet; Améziane Aoussat (Erog'IA, 2014)

Avatar-mediated creativity: When embodying inventors makes engineers more creative. - Jérôme Guegan; Stéphanie Buisine; Fabrice Mantelet; Nicolas Maranzana; Frédéric Segonds (Comput. Hum. Behav., 2016)

Using avatars to tailor ideation process to innovation strategy. - Stéphanie Buisine; Jérôme Guegan; Jessy Barré; Frédéric Segonds; Améziane Aoussat (Cogn. Technol. Work., 2016)

The Relationship Between Contextual Cues in Virtual Environments and Creative Processes. - Jérôme Guegan; Julien Nelson; Todd Lubart (Cyberpsychology Behav. Soc. Netw., 2017)

Social identity cues to improve creativity and identification in face-to-face and virtual groups. - Jérôme Guegan; Frédéric Segonds; Jessy Barré; Nicolas Maranzana; Fabrice Mantelet; Stéphanie Buisine (Comput. Hum. Behav., 2017)

Learning Empathy Through Virtual Reality: Multiple Strategies for Training Empathy-Related Abilities Using Body Ownership Illusions in Embodied Virtual Reality. - Philippe Bertrand; Jérôme Guegan; Léonore Robieux; Cade Andrew McCall; Franck Zenasni (Frontiers Robotics AI, 2018)

A Proposal for a Methodology of Technical Creativity Mixing TRIZ and Additive Manufacturing. - Armand Lang; Claude Gazo; Frédéric Segonds; Fabrice Mantelet; Camille Jean; Jérôme Guegan; Stéphanie Buisine (TFC, 2019)

"I'd like to be under the sea": Contextual cues in virtual environments influence the orientation of idea generation. - Julien Nelson; Jérôme Guegan (Comput. Hum. Behav., 2019)

Proteus vs. social identity effects on virtual brainstorming. - Stéphanie Buisine; Jérôme Guegan (Behav. Inf. Technol., 2020)

Using virtual reality to induce gratitude through virtual social interaction. - Julie Collange; Jérôme Guegan (Comput. Hum. Behav., 2020)

Context-aware cognitive design assistant: Implementation and study of design rules recommendations. - Armand Huet; Frédéric Segonds; Romain Pinquié; Philippe Véron; Jérôme Guegan; Antoine Mallet (Adv. Eng. Informatics, 2021)

Dreamlike and Playful Virtual Environments to Inspire Children's Divergent Thinking. - Jérôme Guegan; Claire Brechet; Julien Nelson (J. Media Psychol. Theor. Methods Appl., 2021)

IdeAM: A Serious Game to Foster Creativity in Additive Manufacturing. - Elea Conil; Camille Jean; Fabrice Mantelet; Claude Gazo; Jérôme Guegan; Stéphanie Buisine; Frédéric Segonds (Int. J. Serious Games, 2025)