WarpVision: Using Spatial Curvature to Guide Attention in Virtual Reality. - Jérôme Kudnick; Martin Weier; Colin Groth; Biying Fu; Robin Horst (IEEE Trans. Vis. Comput. Graph., 2025)

Exploring the Role of Prompt Engineering in the AI-Driven Generation of Virtual Worlds. - Daniel T. Mayer; Bipul Mohanto; Cecilia Halbritter; Jérôme Kudnick; Martin Weier (AIxVR, 2026)

GENIE: Generative Narrative Immersion Engine for Deep Reading Engagement. - Cecilia Halbritter; Jérôme Kudnick; Bipul Mohanto; Biying Fu; Martin Weier (VR Workshops, 2026)

Design of View-Dependent Dynamic Text-Label Layouting in Interactive 3D Information-Rich Virtual Environments: A Compute-Budgeted Benchmark of Optimization Methods. - Robin Horst; Yannick Jasica; Jérôme Kudnick; Cecilia Halbritter; Daniel T. Mayer (VR Workshops, 2026)

Perceptually Calibrated Foveated Chroma Attenuation for Gaze-Contingent VR Displays. - Bipul Mohanto; Martin Weier; Colin Groth; Jérôme Kudnick; Oliver G. Staadt (VR Workshops, 2026)

RippleVision: Unobtrusive Gaze-Dependent Guidance via Directed Wave Motion in Virtual Reality. - Jérôme Kudnick; Daniel T. Mayer; Colin Groth; Bipul Mohanto; Ralf Dörner 001; Martin Weier (IEEE Trans. Vis. Comput. Graph., 2026)