Large Texture Storage using Fractal Image Compression. - Jerzy Stachera; Slawomir Nikiel (ICCVG, 2004)

Fractal Image Compression for Efficient Texture Mapping. - Jerzy Stachera; Slawomir S. Nikiel (WSCG (Posters), 2004)

GPU-Based Hierarchical Texture Decompression. - Jerzy Stachera; Przemyslaw Rokita (Eurographics (Short Presentations), 2006)

Normal map compression based on BTC and wavelet coding. - Jerzy Stachera; Przemyslaw Rokita (Real-Time Image Processing, 2008)

Real-time high-dynamic range texture compression based on local fractal transform. - Jerzy Stachera; Przemyslaw Rokita (SCCG, 2008)