Games Telling stories? - A brief note on games and narratives. - Jesper Juul (Game Stud., 2001)

The repeatedly lost art of studying games. - Jesper Juul (Game Stud., 2001)

The Open and the Closed: Games of Emergence and Games of Progression. - Jesper Juul (CGDC Conf., 2002)

The game, the player, the world: looking for a heart of gameness. - Jesper Juul (DiGRA Conference, 2003)

Half-Real: The Interplay between Game Rules and Game Fiction. - Jesper Juul (DiGRA Conference, 2005)

Where the Action is. - Jesper Juul (Game Stud., 2005)

A Certain Level of Abstraction. - Jesper Juul (DiGRA Conference, 2007)

Bad Games Panel [Abstracts]. - Jesper Juul; Matthew Weise; Jason Begy (DiGRA Conference, 2009)

Easy to use and incredibly difficult: on the mythical border between interface and gameplay. - Jesper Juul; Marleigh Norton (FDG, 2009)

In search of lost time: on game goals and failure costs. - Jesper Juul (FDG, 2010)

High-tech low-tech authenticity: The creation of independent style at the Independent Games Festival. - Jesper Juul (FDG, 2014)

The Independent Mode: A Functionalist Account of Independent Games and Game History. - Jesper Juul (FDG, 2020)

The Game of Video Game Objects: A Minimal Theory of when we see Pixels as Objects rather than Pictures. - Jesper Juul (CHI PLAY, 2021)

Predicting Success Factors of Video Game Titles and Companies. - Johannes Pfau; Michael S. Debus; Jesper Juul; Emil Lundedal Hammar; Alessandro Canossa; Magy Seif El-Nasr (ICEC, 2022)

Would you like Games with that Computer? Revisiting early Game History & Culture with the Commodore 64. - Jesper Juul; Laurel Carney (DiGRA, 2023)

From Teams to Games: Connecting Game Development to Game Characteristics. - Emil Lundedal Hammar; Alessandro Canossa; Michael S. Debus; Johannes Pfau; Magy Seif El-Nasr; Jesper Juul; Ahmad Azadvar (HCI (52), 2023)