Collaborative Online Teleoperation with Spatial Dynamic Voting and a Human "Tele-Actor". - Kenneth Y. Goldberg; Dezhen Song; Yoek-Nam Khor; David Pescovitz; Anthony Levandowski; Jesse C. Himmelstein; Janice Shih; Annamarie Ho; Eric Paulos; Judith S. Donath (ICRA, 2002)

Efficient architecture for collision detection between heterogeneous data structures application for vision-guided robots. - Jesse C. Himmelstein; Guillaume Ginioux; Etienne Ferre; Alireza Nakhaei; Florent Lamiraux; Jean-Paul Laumond (ICARCV, 2008)

Geometric operators for motion planning. - Jesse C. Himmelstein (2008)

'Teleportation'-Based Motion Planner for Design Error Analysis. - Jesse C. Himmelstein; Etienne Ferre; Jean-Paul Laumond (ICRA, 2009)

Swept Volume Approximation of Polygon Soups. - Jesse C. Himmelstein; Etienne Ferre; Jean-Paul Laumond (IEEE Trans Autom. Sci. Eng., 2010)

RedWire: a novel way to create and re-mix games. - Jesse C. Himmelstein; Mikael Couzic; Charlene Ianthe Jennett; Anna Louise Cox; Raphael Goujet; Ariel B. Lindner; François Taddei (CHI PLAY, 2014)

Case Study 3: Students' Experiences of Interdisciplinary Learning while Building Scientific Video Games. - Charlene Jennett; Sofia Papadopoulou; Jesse C. Himmelstein; Alexandre Vaugoux; Vincent Roger; Anna L. Cox (Int. J. Game Based Learn., 2017)