SoniMime: Movement Sonification for Real-Time Timbre Shaping. - Jesse Fox; Jennifer Carlile (NIME, 2005)

Virtual Experiences, Physical Behaviors: The Effect of Presence on Imitation of an Eating Avatar. - Jesse Fox; Jeremy N. Bailenson; Joseph Binney (Presence Teleoperators Virtual Environ., 2009)

Virtual Reality. - Jesse Fox; Dylan Arena; Jeremy N. Bailenson (J. Media Psychol. Theor. Methods Appl., 2009)

Romantic Relationship Development in the Age of Facebook: An Exploratory Study of Emerging Adults' Perceptions, Motives, and Behaviors. - Jesse Fox; Katie M. Warber (Cyberpsychology Behav. Soc. Netw., 2013)

The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars. - Jesse Fox; Jeremy N. Bailenson; Liz Tricase (Comput. Hum. Behav., 2013)

Using Virtual Doppelgängers to Increase Personal Relevance of Health Risk Communication. - Sun Joo (Grace) Ahn; Jesse Fox; Jung Min Hahm (IVA, 2014)

Recommendations for Designing Maximally Effective and Persuasive Health Agents. - Jesse Fox; Sun Joo (Grace) Ahn (IVA, 2014)

Romantic Relationship Stages and Social Networking Sites: Uncertainty Reduction Strategies and Perceived Relational Norms on Facebook. - Jesse Fox; Courtney Anderegg (Cyberpsychology Behav. Soc. Netw., 2014)

Social Networking Sites in Romantic Relationships: Attachment, Uncertainty, and Partner Surveillance on Facebook. - Jesse Fox; Katie M. Warber (Cyberpsychology Behav. Soc. Netw., 2014)

Race in Virtual Environments: Competitive Versus Cooperative Games with Black or White Avatars. - Mao H. Vang; Jesse Fox (Cyberpsychology Behav. Soc. Netw., 2014)

Leaderboards in a virtual classroom: A test of stereotype threat and social comparison explanations for women's math performance. - Katheryn R. Christy; Jesse Fox (Comput. Educ., 2014)

Relational dialectics and social networking sites: The role of Facebook in romantic relationship escalation, maintenance, conflict, and dissolution. - Jesse Fox; Jeremy L. Osborn; Katie M. Warber (Comput. Hum. Behav., 2014)

Sexism in online video games: The role of conformity to masculine norms and social dominance orientation. - Jesse Fox; Wai Yen Tang (Comput. Hum. Behav., 2014)

Sex role stereotyping is hard to kill: A field experiment measuring social responses to user characteristics and behavior in an online multiplayer first-person shooter game. - Adrienne Holz Ivory; Jesse Fox; T. Franklin Waddell; James D. Ivory (Comput. Hum. Behav., 2014)

Romantic Partner Monitoring After Breakups: Attachment, Dependence, Distress, and Post-Dissolution Online Surveillance via Social Networking Sites. - Jesse Fox; Robert S. Tokunaga (Cyberpsychology Behav. Soc. Netw., 2015)

Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. - Michael D. Hanus; Jesse Fox (Comput. Educ., 2015)

Perpetuating online sexism offline: Anonymity, interactivity, and the effects of sexist hashtags on social media. - Jesse Fox; Carlos Cruz; Ji Young Lee (Comput. Hum. Behav., 2015)

The dark side of social networking sites: An exploration of the relational and psychological stressors associated with Facebook use and affordances. - Jesse Fox; Jennifer Moreland (Comput. Hum. Behav., 2015)

Framing Virtual Experiences. - Sun Joo (Grace) Ahn; Jesse Fox; Katherine R. Dale; J. Adam Avant (Commun. Res., 2015)

Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence. - Jesse Fox; Sun Joo (Grace) Ahn; Joris H. Janssen; Leo Yeykelis; Kathryn Y. Segovia; Jeremy N. Bailenson (Hum. Comput. Interact., 2015)

Persuasive avatars: The effects of customizing a virtual salesperson's appearance on brand liking and purchase intentions. - Michael D. Hanus; Jesse Fox (Int. J. Hum. Comput. Stud., 2015)

Inferences About Avatars: Sexism, Appropriateness, Anthropomorphism, and the Objectification of Female Virtual Representations. - Kristine L. Nowak; Jesse Fox; Yerina S. Ranjit (J. Comput. Mediat. Commun., 2015)

Transportability and Presence as Predictors of Avatar Identification Within Narrative Video Games. - Katheryn R. Christy; Jesse Fox (Cyberpsychology Behav. Soc. Netw., 2016)

Selective Self-Presentation and Social Comparison Through Photographs on Social Networking Sites. - Jesse Fox; Megan A. Vendemia (Cyberpsychology Behav. Soc. Netw., 2016)

Queer identity online: Informal learning and teaching experiences of LGBTQ individuals on social media. - Jesse Fox; Rachel Ralston (Comput. Hum. Behav., 2016)

The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles. - Carlos Cruz; Michael D. Hanus; Jesse Fox (Comput. Hum. Behav., 2017)

Women's experiences with general and sexual harassment in online video games: Rumination, organizational responsiveness, withdrawal, and coping strategies. - Jesse Fox; Wai Yen Tang (New Media Soc., 2017)

Corrigendum to Assessing the Effects of Gamification in the Classroom: A Longitudinal Study on Intrinsic Motivation, Social Comparison, Satisfaction, Effort, and Academic Performance Computers & Education 80 (2015) Pages 152-161. - Michael D. Hanus; Jesse Fox (Comput. Educ., 2018)

Player experiences in a massively multiplayer online game: A diary study of performance, motivation, and social interaction. - Jesse Fox; Michael Gilbert; Wai Yen Tang (New Media Soc., 2018)

Using a serious game to communicate risk and minimize psychological distance regarding environmental pollution. - Jesse Fox; Jessica McKnight; Yilu Sun; David Maung; Roger Crawfis (Telematics Informatics, 2020)

Call for Papers: "Theoretical Consolidation and Innovation in Media Psychology". - Nicholas David Bowman; Allison Eden; Jesse Fox; Christoph Klimmt; Özen Odag; Ivar E. Vermeulen; Catalina Toma (J. Media Psychol. Theor. Methods Appl., 2020)

Relationship Development with Humanoid Social Robots: Applying Interpersonal Theories to Human-Robot Interaction. - Jesse Fox; Andrew Gambino (Cyberpsychology Behav. Soc. Netw., 2021)