Leashing the AlphaWolves: mixing user direction with autonomous emotion in a pack of semi-autonomous virtual characters. - Bill Tomlinson; Marc Downie; Matt Berlin; Jesse Gray; Derek Lyons; Jennie Cochran; Bruce Blumberg (Symposium on Computer Animation, 2002)

Interactive robot theatre. - Cynthia Breazeal; Andrew G. Brooks; Jesse Gray; Matthew D. Hancher; Cory D. Kidd; John McBean; Walter Dan Stiehl; Joshua Strickon (IROS, 2003)

Interactive robot theatre. - Cynthia Breazeal; Andrew G. Brooks; Jesse Gray; Matthew D. Hancher; John McBean; Walter Dan Stiehl; Joshua Strickon (Commun. ACM, 2003)

Robot's play: interactive games with sociable machines. - Andrew G. Brooks; Jesse Gray; Guy Hoffman (Advances in Computer Entertainment Technology, 2004)

Working collaboratively with humanoid robots. - Cynthia Breazeal; Andrew G. Brooks; David Chilongo; Jesse Gray; Guy Hoffman; Cory D. Kidd; Hans Lee; Jeff Lieberman; Andrea Lockerd (Humanoids, 2004)

Robot's play: interactive games with sociable machines. - Andrew G. Brooks; Jesse Gray; Guy Hoffman; Andrea Lockerd; Hans Lee; Cynthia Breazeal (Comput. Entertain., 2004)

Tutelage and Collaboration for Humanoid Robots. - Cynthia Breazeal; Andrew G. Brooks; Jesse Gray; Guy Hoffman; Cory D. Kidd; Hans Lee; Jeff Lieberman; Andrea Lockerd; David Chilongo (Int. J. Humanoid Robotics, 2004)

Untethered robotic play for repetitive physical tasks. - Andrew G. Brooks; Matt Berlin; Jesse Gray (Advances in Computer Entertainment Technology, 2005)

Multiple virtual rafts: a multi-user paradigm for interacting with communities of autonomous characters. - Bill Tomlinson; Jesse Gray; Man Lok Yau (CHI Extended Abstracts, 2005)

Action parsing and goal inference using self as simulator. - Jesse Gray; Cynthia Breazeal; Matt Berlin; Andrew G. Brooks; Jeff Lieberman (RO-MAN, 2005)

Heterogeneous character animation: how to make an interactive character jump between stationary and mobile graphical computing platforms. - Bill Tomlinson; Man Lok Yau; Jesse Gray (SIGGRAPH Sketches, 2005)

The virtual raft project: a network of mobile and stationary computer systems inhabited by communities of interactive animated agents. - Bill Tomlinson; Man Lok Yau; Jesse Gray; Eric P. S. Baumer; Jessica O'Connell; Ksatria Williams; So Yamaoka; Sara Goetz (SIGGRAPH Emerging Technologies, 2005)

Learning From and About Others: Towards Using Imitation to Bootstrap the Social Understanding of Others by Robots. - Cynthia Breazeal; Daphna Buchsbaum; Jesse Gray; David Gatenby; Bruce Blumberg (Artif. Life, 2005)

Perspective Taking: An Organizing Principle for Learning in Human-Robot Interaction. - Matt Berlin; Jesse Gray; Andrea Lockerd Thomaz; Cynthia Breazeal (AAAI, 2006)

The huggable: a therapeutic robotic companion for relational, affective touch. - Walter Dan Stiehl; Cynthia Breazeal; Kuk-Hyun Han; Jeff Lieberman; Levi Lalla; Allan Z. Maymin; Jonathan Salinas; Daniel Fuentes; Robert Lopez Toscano; Cheng Hau Tong; Aseem Kishore; Matt Berlin; et al. (SIGGRAPH Emerging Technologies, 2006)

Using perspective taking to learn from ambiguous demonstrations. - Cynthia Breazeal; Matt Berlin; Andrew G. Brooks; Jesse Gray; Andrea Lockerd Thomaz (Robotics Auton. Syst., 2006)

Mindreading as a Foundational Skill for Socially Intelligent Robots. - Cynthia Breazeal; Jesse Gray; Matt Berlin (ISRR, 2007)

Teaching Robots via Natural Nonverbal Cues. - Cynthia Breazeal; Matt Berlin; Jesse Gray; Crystal Chao (ISER, 2008)

Mobile, dexterous, social robots for mobile manipulation and human-robot interaction. - Cynthia Breazeal; Michael D. Siegel; Matt Berlin; Jesse Gray; Roderic A. Grupen; Patrick Deegan; Jeff Weber; Kailas Narendran; John McBean (SIGGRAPH New Tech Demos, 2008)

An Embodied Cognition Approach to Mindreading Skills for Socially Intelligent Robots. - Cynthia Breazeal; Jesse Gray; Matt Berlin (Int. J. Robotics Res., 2009)

Exploring mixed reality robot gaming. - David Robert; Ryan Wistort; Jesse Gray; Cynthia Breazeal (TEI, 2011)

Manipulating Mental States through Physical Action. - Jesse Gray; Cynthia Breazeal (ICSR, 2012)

Manipulating Mental States Through Physical Action - A Self-as-Simulator Approach to Choosing Physical Actions Based on Mental State Outcomes. - Jesse Gray; Cynthia Breazeal (Int. J. Soc. Robotics, 2014)

Tega: A Social Robot. - Jacqueline Kory Westlund; Jin Joo Lee; Luke Plummer; Fardad Faridi; Jesse Gray; Matt Berlin; Harald Quintus-Bosz; Robert Hartmann; Mike Hess; Stacy Dyer; Kristopher Dos Santos; Sigurður Örn Aðalgeirsson; et al. (HRI, 2016)

Five Years Teaching Ethics and Computing. - Craig Partridge; Moti Gorin; Eric Easley; Jesse Gray (IEEE Des. Test, 2024)

No Justice Without (Relational) Autonomy? Rethinking the Digital Empowerment Rhetoric. - Michiel De Proost; Jesse Gray (Digit. Soc., 2024)