See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity. - Selen Türkay; Jessica Formosa; Sonam Adinolf; Robert Cuthbert; Roger Altizer (CHI, 2020)

Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports. - Selen Turkay; Jessica Formosa; Robert Cuthbert; Sonam Adinolf; Ross Andrew Brown (CHI, 2021)

Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being. - Ethan Luxford; Selen Türkay; Julian Frommel; Stephanie J. Tobin; Regan L. Mandryk; Jessica Formosa; Daniel Johnson 001 (Cyberpsychology Behav. Soc. Netw., 2022)

Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic. - Jessica Formosa; Daniel Johnson 001; Selen Türkay; Regan L. Mandryk (Comput. Hum. Behav., 2022)

Definitions of Esports: A Systematic Review and Thematic Analysis. - Jessica Formosa; Nicholas O'Donnell; Ella M. Horton 001; Selen Türkay; Regan L. Mandryk; Michael Hawks; Daniel Johnson 001 (Proc. ACM Hum. Comput. Interact., 2022)

Self-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictions. - Selen Türkay; Allan Lin; Daniel Johnson 001; Jessica Formosa (Behav. Inf. Technol., 2023)

Emotion regulation, need satisfaction, passion and problematic video game play during difficult times. - Jessica Formosa; Julian Frommel; Regan L. Mandryk; Stephanie J. Tobin; Selen Türkay; Daniel Johnson 001 (Behav. Inf. Technol., 2025)