Hardware-Oriented Visualisation of Trees. - Cristina Rebollo; Inmaculada Remolar; Miguel Chover; Jesús Gumbau (ISCIS, 2006)

A Clustering Framework for Real-time Rendering of Tree Foliage. - Cristina Rebollo; Inmaculada Remolar; Miguel Chover; Jesús Gumbau; Oscar Ripolles (J. Comput., 2007)

Representación de Sombras Suaves en Tiempo real Usando Mapas de Distancia. - Jesús Gumbau; Miguel Chover (CEIG, 2008)

GPU-Based Normal Map Generation. - Jesús Gumbau; Carlos González; Miguel Chover (GRAPP, 2008)

Real-Time Illumination of Foliage Using Depth Maps. - Jesús Gumbau; Miguel Chover; Cristina Rebollo; Inmaculada Remolar (ICCS (2), 2008)

Simplificación interactiva de vegetación usando el Hardware Gráfico. - Jesús Gumbau; Miguel Chover; Inmaculada Remolar (CEIG, 2009)

Screen Space Obscurances. - Nicolau Sunyer; Jesús Gumbau; Miguel Chover; Mateu Sbert (CEIG, 2009)

User-assisted simplification method for triangle meshes preserving boundaries. - Carlos González; Jesús Gumbau; Miguel Chover; Francisco Ramos 001; Ricardo Quirós (Comput. Aided Des., 2009)

Rendering continuous level-of-detail meshes by Masking Strips. - Oscar Ripolles; Miguel Chover; Jesús Gumbau; Francisco Ramos 001; Anna Puig-Centelles (Graph. Model., 2009)

Screen Space Soft Shadows. - Jesús Gumbau; Miguel Chover; Mateu Sbert (GPU Pro, 2010)

Virtual Trade Fair: A Multiuser 3D Virtual World for Business. - Inmaculada Remolar; Miguel Chover; Ricardo Quirós; Jesús Gumbau; Francisco Ramos 001; Pascual Castelló; Cristina Rebollo (CW, 2010)

Improving Shadow Map Filtering with Statistical Analysis. - Jesús Gumbau; László Szirmay-Kalos; Mateu Sbert; Miguel Chover Sellés (Eurographics (Short Papers), 2011)

Shadow map filtering with Gaussian shadow maps. - Jesús Gumbau; Mateu Sbert; László Szirmay-Kalos; Miguel Chover; Carlos González (VRCAI, 2011)

View-dependent pruning for real-time rendering of trees. - Jesús Gumbau; Miguel Chover; Inmaculada Remolar; Cristina Rebollo (Comput. Graph., 2011)

Design of a Multiuser Virtual Trade Fair Using a Game Engine. - Inmaculada Remolar; Miguel Chover; Ricardo Quirós; Jesús Gumbau; Pascual Castelló; Cristina Rebollo; Francisco Ramos 001 (Trans. Comput. Sci., 2011)

Techniques for improving the visualization of natural scenes. - Jesús Gumbau (2011)

Design of a Game Creation Environment. - Miguel Chover; Fernando Folch; Carlos González; Jesús Gumbau; Ricardo Quirós; Cristina Rebollo; Inmaculada Remolar; Iris Sánchez (CEIG, 2012)

An Efficient Approach to Render 3D Meshes by Managing Multiresolution Triangle Strips. - Francisco Ramos 001; Jesús Gumbau; Miguel Chover (GRAPP/IVAPP, 2012)

Efficient Management of Forests for Real Time Rendering. - Inmaculada Remolar; Jesús Gumbau; Miguel Chover; Cristina Rebollo (GRAPP/IVAPP, 2012)

Smooth shadow boundaries with exponentially warped Gaussian filtering. - Jesús Gumbau; Mateu Sbert; László Szirmay-Kalos; Miguel Chover; Carlos González (Comput. Graph., 2013)

Simplification method for textured polygonal meshes based on structural appearance. - Carlos González; Pascual Castelló; Miguel Chover; Mateu Sbert; Miquel Feixas; Jesús Gumbau (Signal Image Video Process., 2013)

Three-dimensional trees for virtual globes. - Cristina Rebollo; Inmaculada Remolar; Jesús Gumbau; Miguel Chover (Int. J. Digit. Earth, 2014)

Developing a virtual trade fair using an agent-oriented approach. - Inmaculada Remolar; Alejandro Garcés; Cristina Rebollo; Miguel Chover; Ricardo Quirós; Jesús Gumbau (Multim. Tools Appl., 2015)

Separable soft shadow mapping. - Jose María Buades; Jesús Gumbau; Miguel Chover (Vis. Comput., 2016)