Pareto-optimality in Scheduling Problems. - Antonio Fernandez Gómez-Skarmeta; Fernando Jiménez; Jesús Ibáñez 001 (Fuzzy Days, 1999)

DJ-Boids: Flocks of DJ's to Program Internet Multichannel Radio Stations. - Jesús Ibáñez 001; Antonio Fernandez Gómez-Skarmeta; Josep Blat (AWIC, 2003)

DJ-boids: emergent collective behavior as multichannel radio station programming. - Jesús Ibáñez 001; Antonio Fernandez Gómez-Skarmeta; Josep Blat (IUI, 2003)

That's My Point! Telling Stories from a Virtual Guide Perspective. - Jesús Ibáñez 001; Ruth Aylett; Rocio Ruiz-Rodarte (IVA, 2003)

Let's run for It!: Conspecific Emotional Flocking Triggered via Virtual Pheromones. - Carlos Delgado-Mata; Jesús Ibáñez 001; Ruth Aylett (Smart Graphics, 2003)

Storytelling in virtual environments from a virtual guide perspective. - Jesús Ibáñez 001; Ruth Aylett; Rocio Ruiz-Rodarte (Virtual Real., 2003)

Welcome to MY Virtual Place. - Jesús Ibáñez 001; Ruth Aylett (IVEVA, 2004)

Don't You Escape! I'll Tell You My Story. - Jesús Ibáñez 001; Carlos Delgado-Mata; Ruth Aylett; Rocio Ruiz-Rodarte (MICAI, 2004)

Querying Virtual Worlds. A Fuzzy Approach. - Jesús Ibáñez 001; Antonio Fernandez Gómez-Skarmeta; Josep Blat (MICAI, 2004)

An Emotion Affected Action Selection Mechanism for Multiple Virtual Agents. - Carlos Delgado-Mata; Jesús Ibáñez 001 (ICAT Workshops, 2006)

Towards Affective Collages of Presences. - Jesús Ibáñez 001; David García; Oscar Serrano; Josep Blat; Raquel Navarro (UIC, 2006)

A Basic Semantic Common Level for Virtual Environments. - Jesús Ibáñez 001; Carlos Delgado-Mata (Int. J. Virtual Real., 2006)

Fuzzy approach to the intelligent management of virtual spaces. - Jesús Ibáñez-Martínez; Antonio Fernandez Gómez-Skarmeta; Josep Blat Gimeno (IEEE Trans. Syst. Man Cybern. Part B, 2006)

A novel approach to express emotions through a flock of virtual beings. - Jesús Ibáñez 001; Carlos Delgado-Mata; Felipe Gómez-Caballero (CW, 2007)

Behavioural Reactive Agents for Video Game Opponents with Personalities. - Carlos Delgado-Mata; Jesús Ibáñez 001 (IVA, 2007)

On the Use of Virtual Animals with Artificial Fear in Virtual Environments. - Carlos Delgado-Mata; Jesús Ibáñez-Martínez; Simon Bee; Rocio Ruiz-Rodarte; Ruth Aylett (New Gener. Comput., 2007)

Memotice Board: A Notice Board with Spatio-temporal Memory. - Jesús Ibáñez 001; Oscar Serrano; David García; Carlos Delgado-Mata (Edutainment, 2008)

AI opponents with personality traits in Überpong. - Carlos Delgado-Mata; Jesús Ibáñez-Martínez (INTETAIN, 2008)

Musimage: A System for Automatically Presenting Pictures Depending on the Music Being Played. - Jesús Ibáñez 001; David García; Oscar Serrano (VISUAL, 2008)

DINDOW: Towards an Interaction Based on Spatio-temporal Memory. - Jesús Ibáñez 001; Oscar Serrano; David García (VISUAL, 2008)

Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games. - Jesús Ibáñez-Martínez; Carlos Delgado-Mata; Oscar Serrano; David García Narbona (Int. J. Virtual Real., 2008)

Designing and Using Semantic Virtual Environment over the Web. - Frederic Kleinermann; Haïthem Mansouri; Olga De Troyer; Bram Pellens; Jesús Ibáñez-Martínez (Int. J. Virtual Real., 2008)

Displaying Pictures according to the Songs Being Played. - Jesús Ibáñez 001; David García; Oscar Serrano (J. Univers. Comput. Sci., 2008)

On the implications of the virtual storyteller's point of view. - Jesús Ibáñez 001; Ruth Aylett; Carlos Delgado-Mata; Beatriz Molinuevo (Knowl. Eng. Rev., 2008)

Introduction to the special issue on intelligent virtual environments and virtual agents. - Jesús Ibáñez 001; Carlos Delgado-Mata (Knowl. Eng. Rev., 2008)

Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong. - Carlos Delgado-Mata; Jesús Ibáñez-Martínez; Felipe Gómez-Caballero; Oscar Miguel Guillén-Hernández (Trans. Edutainment, 2008)

From competitive to social two-player videogames. - Jesús Ibáñez-Martínez; Carlos Delgado-Mata (WOCCI, 2009)

Emotinet: A Framework for the Development of Social Awareness Systems. - Jesús Ibáñez 001; Oscar Serrano; David García (Awareness Systems, 2009)

Showing emotions through movement and symmetry. - Jesús Ibáñez 001 (Comput. Hum. Behav., 2011)

Adaptive two-player videogames. - Jesús Ibáñez 001; Carlos Delgado-Mata (Expert Syst. Appl., 2011)

Minimalist approach to show emotions via a flock of smileys. - Jesús Ibáñez 001 (J. Netw. Comput. Appl., 2011)

Lessons from research on interaction with virtual environments. - Jesús Ibáñez 001; Carlos Delgado-Mata (J. Netw. Comput. Appl., 2011)

Air Hockey iOS Game That Uses Fuzzy-Logic for Game-Balancing. - Carlos Delgado-Mata; Jesús Ibáñez 001 (TAAI, 2012)

Flocking techniques to naturally support navigation in large and open virtual worlds. - Jesús Ibáñez 001; Carlos Delgado-Mata (Eng. Appl. Artif. Intell., 2012)

Emotional clouds: Showing arousal and valence through the movement and darkness of digital cartoonish clouds. - Jesús Ibáñez 001 (Int. J. Hum. Comput. Stud., 2013)

Emotional Sea: Showing Valence and Arousal Through the Sharpness and Movement of Digital Cartoonish Sea Waves. - Jesús Ibáñez 001 (IEEE Trans. Syst. Man Cybern. Syst., 2013)

emoPuppet: low-cost interactive digital-physical puppets with emotional expression. - Jesús Ibáñez-Martínez (Advances in Computer Entertainment, 2014)

Craft, click and play: crafted videogames, a new approach for physicaldigital entertainment. - Jesús Ibáñez-Martínez (IDC, 2014)

Emotional Line: Showing Emotions through the Sharpness, Height, Width and Speed of a Series of Concatenated Digital Shifting Curves. - Jesús Ibáñez 001; Carlos Delgado-Mata (Smart Graphics, 2014)

Playable Art: Physical Art with a Playable Digital Counterpart. - Jesús Ibáñez 001 (Creativity & Cognition, 2015)

Between the Bottle Cap and the Battery: An Investigation of Interrupted Gameplay. - Jesús Ibáñez 001; Yoram Chisik; Monchu Chen (Creativity & Cognition, 2015)

Play with your Food: Enjoyable Meals, Eatable Games. - Jesús Ibáñez 001 (CHI PLAY, 2015)

A Tattooed Bracelet for Child Vaccination Records in a Developing World Context. - Bongkeum Jeong; Jesús Ibáñez 001; Nuno Jardim Nunes; Mon-Chu Chen (IDC, 2017)