Categorization of Embodied User Interface in Immersive Virtual Environment. - Jewoong Moon; Fengfeng Ke (ICALT, 2016)

Examining Virtual Reality Based Learning Design for Children with Autism via Seasonal Index Analysis. - Fengfeng Ke; Jewoong Moon (ICLS, 2018)

Virtual collaborative gaming as social skills training for high-functioning autistic children. - Fengfeng Ke; Jewoong Moon (Br. J. Educ. Technol., 2018)

Reviews of Social Embodiment for Design of Non-Player Characters in Virtual Reality-Based Social Skill Training for Autistic Children. - Jewoong Moon (Multimodal Technol. Interact., 2018)

Educational Games and Gamification: From Foundations to Applications of Data Analytics. - Jina Kang; Jewoong Moon; Morgan Diederich (Data Analytics Approaches in Educational Games and Gamification Systems, 2019)

Rich Representations for Analyzing Learning Trajectories: Systematic Review on Sequential Data Analytics in Game-Based Learning Research. - Jewoong Moon; Zhichun Liu (Data Analytics Approaches in Educational Games and Gamification Systems, 2019)

Tracking Representational Flexibility Development through Speech Data Mining. - Fengfeng Ke; Jewoong Moon; Zlatko Sokolikj (FIE, 2020)

Understanding Epistemic Networks in Virtual Reality-based Collaborative Gameplay for Social-Skills Training With Children With Autism. - Jewoong Moon; Fengfeng Ke (ICLS, 2020)

Exploring Learning Supports in Virtual Reality-based Flexibility Training for Adolescents with Autism. - Jewoong Moon; Fengfeng Ke (ICLS, 2020)

Automatic assessment of cognitive and emotional states in virtual reality-based flexibility training for four adolescents with autism. - Jewoong Moon; Fengfeng Ke; Zlatko Sokolikj (Br. J. Educ. Technol., 2020)

A conceptual framework for teaching computational thinking in personalized OERs. - Jewoong Moon; Jaewoo Do; Daeyeoul Lee; Gi Woong Choi (Smart Learn. Environ., 2020)

Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach. - Maya Israel; Tongxi Liu; Jewoong Moon; Fengfeng Ke; Ibrahim Dahlstrom-Hakki (HCI (29), 2021)

A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games. - Ahmed Tlili; Maiga Chang; Jewoong Moon; Zhichun Liu; Daniel Burgos; Nian-Shing Chen; Kinshuk (Int. J. Interact. Multim. Artif. Intell., 2021)

Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism. - Jewoong Moon; Fengfeng Ke (Interact. Learn. Environ., 2021)

The effects of social and cognitive cues on learning comprehension, eye-gaze pattern, and cognitive load in video instruction. - Jewoong Moon; Jeeheon Ryu (J. Comput. High. Educ., 2021)

Work-in-progress - Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism. - Alex Barrett 001; Nuodi Zhang; Fengfeng Ke; Jewoong Moon; Zlatko Sokolikj (iLRN, 2022)

Multimodal Data Fusion to Track Students' Distress during Educational Gameplay. - Jewoong Moon; Fengfeng Ke; Zlatko Sokolikj; Ibrahim Dahlstrom-Hakki (J. Learn. Anal., 2022)

Developing a Stealth Assessment System Using a Continuous Conjunctive Model. - Jiaqi Yu; Wenchao Ma; Jewoong Moon; André R. Denham (J. Learn. Anal., 2022)

Revisiting multimedia learning design principles in virtual reality-based learning environments for autistic individuals. - Jewoong Moon; Gi Woong Choi; Jooyoung Seo (Virtual Real., 2023)

Generative AI-Enhanced Chatbot Design for Constructionist Gaming. - Gyuri Byun; Jewoong Moon; Chen Sun 011; Arezoo Ghooreian (JCSG, 2024)

Applying multimodal data fusion to track autistic adolescents' representational flexibility development during virtual reality-based training. - Jewoong Moon; Fengfeng Ke; Zlatko Sokolikj; Shayok Chakraborty (Comput. Educ. X Real., 2024)

How to Align Large Language Models for Teaching English? Designing and Developing LLM based-Chatbot for Teaching English Conversation in EFL, Findings and Limitations. - Jaekwon Park; Jiyoung Bae; Unggi Lee; Taekyung Ahn; Sookbun Lee; Dohee Kim; Aram Choi; Yeil Jeong; Jewoong Moon; Hyeoncheol Kim (CoRR, 2024)

Few-shot is enough: exploring ChatGPT prompt engineering method for automatic question generation in english education. - Unggi Lee; Haewon Jung; Younghoon Jeon; Younghoon Sohn; Wonhee Hwang; Jewoong Moon; Hyeoncheol Kim (Educ. Inf. Technol., 2024)

Modeling undergraduate students' learning dynamics between self-regulated learning patterns and community of inquiry. - Chungsoo Na; Daeyeoul Lee; Jewoong Moon; Youngin Shin (Educ. Inf. Technol., 2024)

Using multimodal learning analytics as a formative assessment tool: Exploring collaborative dynamics in mathematics teacher education. - Jewoong Moon; Sheunghyun Yeo; Seyyed Kazem Banihashem; Omid Noroozi (J. Comput. Assist. Learn., 2024)

I see you: teacher analytics with GPT-4 vision-powered observational assessment. - Unggi Lee; Yeil Jeong; Junbo Koh; Gyuri Byun; Yunseo Lee; Hyunwoong Lee; Seunmin Eun; Jewoong Moon; Cheolil Lim; Hyeoncheol Kim (Smart Learn. Environ., 2024)

Echo-Teddy: Preliminary Design and Development of Large Language Model-Based Social Robot for Autistic Students. - Unggi Lee; Hansung Kim; Juhong Eom; Hyeonseo Jeong; Seungyeon Lee; Gyuri Byun; Yunseo Lee; Minji Kang; Gospel Kim; Jihoi Na; Jewoong Moon; Hyeoncheol Kim (ITS (2), 2025)

Development and implementation of a generative artificial intelligence-enhanced simulation to enhance problem-solving skills for pre-service teachers. - Jieun Lim; Unggi Lee; Junbo Koh; Yeil Jeong; Yunseo Lee; Gyuri Byun; Haewon Jung; Yoonsun Jang; Sanghyeok Lee; Jewoong Moon (Comput. Educ., 2025)

How Non-CS preservice teachers conceptualize and engage with computational thinking through 3D game design: Insights from an XR-enhanced maker experience. - Tugce Aldemir; Jewoong Moon; Ali Bicer; Gyuri Byun; Carlos Manrique Perez; Vivek Sabanwar (Comput. Educ. X Real., 2025)

Echo-Teddy: Preliminary Design and Development of Large Language Model-based Social Robot for Autistic Students. - Unggi Lee; Hansung Kim 002; Juhong Eom; Hyeonseo Jeong; Seungyeon Lee; Gyuri Byun; Yunseo Lee; Minji Kang; Gospel Kim; Jihoi Na; Jewoong Moon; Hyeoncheol Kim (CoRR, 2025)

Game-Based Performance Tasks for Assessing Representational Flexibility of Autistic Adolescents in a Virtual World. - Jewoong Moon; Fengfeng Ke; Zlatko Sokolikj (Technol. Knowl. Learn., 2025)

Generative Artificial Intelligence in Educational Game Design: Nuanced Challenges, Design Implications, and Future Research. - Jewoong Moon; Unggi Lee; Junbo Koh; Yeil Jeong; Yunseo Lee; Gyuri Byun; Jieun Lim (Technol. Knowl. Learn., 2025)