Content Analysis of Digital Games: From Cultivation Theory Perspective. - Ji Soo Lim; Akira Baba (SOSE, 2016)

Using Think-Aloud Protocol in Looking at the Framing of One's Character with a Case Study on Terraria. - Ji Soo Lim (VS-GAMES, 2018)

Different Frames of Players and their Empathy as Motive of Prosocial Behavior in Digital Games. - Ji Soo Lim (CogSci, 2019)

Different Frames of Players and the Motivation of Prosocial Behaviors in Digital Games. - Ji Soo Lim (DiGRA Conference, 2019)