To Create Adaptive Game Opponent by Using UCT. - Suoju He; Fan Xie 001; Yi Wang; Sai Luo; Yiwen Fu; Jiajian Yang; Zhiqing Liu; Qiliang Zhu (CIMCA/IAWTIC/ISE, 2008)

To Create Intelligent Adaptive Neuro-Controller of Game Opponent from UCT-Created Data. - Yiwen Fu; Si Yang; Suoju He; Jiajian Yang; Xiao Liu; Yang Chen; Donglin Ji (FSKD (2), 2009)

To create neuro-controlled game opponent from UCT-created data. - Fan Xie 001; Suoju He; Xiao Liu; Xingguo Li; Junping Du 001; Jiajian Yang; Yiwen Fu; Yang Chen; Junping Wang; Zhiqing Liu; Qiliang Zhu (GEC Summit, 2009)

To Create Intelligent Adaptive Game Opponent by Using Monte-Carlo for the Game of Pac-Man. - Xiao Liu; Yao Li; Suoju He; Yiwen Fu; Jiajian Yang; Donglin Ji; Yang Chen (ICNC (5), 2009)

To Create Intelligent Adaptive Game Opponent by Using Monte-Carlo for Tree Search. - Jiajian Yang; Yuan Gao; Suoju He; Xiao Liu; Yiwen Fu; Yang Chen; Donglin Ji (ICNC (5), 2009)

Dynamic Difficulty Adjustment of Game AI by MCTS for the game Pac-Man. - Ya'nan Hao; Suoju He; Junping Wang; Xiao Liu; Jiajian Yang; Wan Huang (ICNC, 2010)

Creating appropriate challenge level game opponent by the use of dynamic difficulty adjustment. - Lingdao Sha; Suoju He; Junping Wang; Jiajian Yang; Yuan Gao; Yidan Zhang; Xinrui Yu (ICNC, 2010)

Optimizing player's satisfaction through DDA of game AI by UCT for the Game Dead-End. - Yidan Zhang; Suoju He; Junping Wang; Yuan Gao; Jiajian Yang; Xinrui Yu; Lindao Sha (ICNC, 2010)

Dynamic difficulty adjustment of game AI for video game Dead-End. - Xinrui Yu; Suoju He; Yuan Gao; Jiajian Yang; Lingdao Sha; Yidan Zhang; Zhaobo Ai (ICIS, 2010)

Creating Challengeable and Satisfactory Game Opponent by the Use of CI Approaches. - Suoju He; Yuan Gao; Jiajian Yang; Yiwen Fu; Xiao Liu (Int. J. Adv. Comp. Techn., 2010)

Fairness-Constrained Multiple-Workflow Scheduling Through Stochastic Ranking. - Jiajian Yang; Jingyuan Xu; Peiru Li; Changwu Huang; Xin Yao 001 (CEC, 2025)